Bravely Default Developer Shows Off Its Next-Gen Rendering Engine

By Ishaan . April 7, 2014 . 12:29pm

 

Silicon Studio, the developer that worked on Bravely Default with Square Enix, were actually better known as a middleware developer, prior to the release of the Nintendo 3DS RPG.

 

While they did develop 3D Dot Game Heroes and have worked on a variety of smartphone games as well, Silicon Studio are also behind Yebis 2, an “Optical Effects Middleware” that has been used in games like The Witch and the Hundred Knight, the trailer for Final Fantasy XV, Square Enix’s Agni’s Philosophy tech demo and more.

 

Today, Silicon Studio uploaded a tech demo for the engine to their YouTube channel, and you can watch it above. Note that the visuals you see do not represent realtime in-game graphics. Silicon Studio don’t specify what sort of hardware was used for their demonstration.

 

Yebis 2 currently supports PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PlayStation Vita. Support is being added for Wii U, iOS and Android devices as well.


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  • Kaetsu

    Although we’re definitely not seeing this used for Bravely Second(or any entry on 3DS) maybe they could use it for a spin-off on Wii U.

    • kylehyde

      I support the idea of Bravely Default U

    • E.T.993

      MOAR JRPGS ON WII U!MOAR!

      • Ric Vazquez

        Heck Yeah

    • Rogerrmark

      They want to make a more realistic game in the future. Maybe if the franchise gets more popular on each entry, they will have budget to make an AAA Bravely :)

      • Tiredman

        Doesn’t need to be a AAA Bravely, but a HD version versus a handheld version. AAA should go the way of the dinosaurs, as it causes more problems than not.

  • The Watcher

    Excellent

  • http://www.unit03.net blackraen

    Tech demos are always fun, but they feature a very small clip with purely procedural scripting, nothing dynamic, and running on the very best hardware available for the real-time demos, with the intention to show off the engines physics handling.

    The defect mapping and lens reflection was absolutely stunning. The lighting example at the beginning may be good, but it’s hard to tell how much was pure engine, and what were tweaks (were the light shafts literally mapped by using dust particle grouping or is it just a pseudo render #DEFINE SHAFT_O_LIGHT).

    Could see some fun stuff trickle into the game market from this but that will depend on how extensible the engine is and how well it handles tweaks to fit into gaming markets.

  • ShawnOtakuSomething

    I must say, quite beautiful.

  • Atmey

    Physically based shaders seems the shit right now.

  • DesmaX

    Looks pretty impressive like that, but this not being real time makes it hard to know how this would actually look in a game.

    Anyway, dat shaders

  • Zer0faith

    WALL-E is that you?

  • mojack411

    Sorry if I’m missing something here but if this doesn’t represent realtime in-game graphics then doesn’t that defeat the purpose of the demo? The whole purpose of the engine is to be used to develop games but if it’s not viable for that then what’s the point?

    Regardless, beautiful video.

  • Logan Moll

    With it not being in game footage, and the hardware setup undisclosed, this ‘tech demo’ seems kind of worthless.

  • Jadfish

    no way in hell this is realtime rendering for current gen consoles…. Is it?

    • Wesley Kenneth Houpt Mattingly

      If it was real time, it would be a beast of a pc that could do this. Not likely that PS4 or X1 could handle this level of detail at a smooth 60 fps.

    • darke

      No. Tech demos are designed to show off what the software can do. Thus they’re usually over the top pretty to the point where you’d never want to do a lot of it in a real game because it’s just too expensive to custom-tweak everything; and run on massively over-specced machines in comparison to what a usual home user would use.

  • Chaos_Knight

    “Support is being made for Wii U”

    Another engine added to show the Wii U’s true power. :D

    • Wesley Kenneth Houpt Mattingly

      The Wii U could never render something like that in real time.

      • Chaos_Knight

        You should take a look at Project CARS….

        Also, if the Wii U could never render like that, wouldn’t it not be included in the list? >_>

        • Wesley Kenneth Houpt Mattingly

          Not nearly as impressive as the video above. But nice try.

    • Kari

      “Yebis 2 currently supports PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PlayStation Vita.

      “”””””—-Support is being added for Wii U, iOS and Android devices as well”
      Meaning that it was an after thought. meaning that at the moment they are Currently working on a wii u version. Which will probably be a lesser version.

  • chibiwall

    “ok guys, this is our fabolous next gen engine… but we’ll never use it, enjoy yourself”

  • CozyAndWarm

    It seems really strange that support for Wii U hasn’t ALREADY been added, considering the platforms it supports now. Hopefully Square or Silicon use the engine to make some great RPG on Wii U in the future.

  • Senka

    Sorry for being techology illiterate for the moment, but I don’t understand how it doesn’t represent realtime in-game graphics when it says at the beginning of the video, “”Real-time Technical Demo Preview.” I’ve read comments that even some of the best computers may struggle
    Does all of this mean that this is something only good for trailers and not actual games? It’s just showing the maximum quality it’s capable of even though no game could reasonably be at that quality, right? But then… what really is it a demo for?

    • Thatguy

      Tech demo is something like: *Look, this engine is capable of some things like that. Will developers do something like that – is another story.*

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