Mighty No. 9 And Gunvolt Teams Can’t Exchange Ideas Say Inti Creates

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Inti Creates have been making quite the name for themselves of late. The Japanese studio is currently working on two high-profile side-scrolling platformers—Mighty No. 9 and Azure Striker Gunvolt—both drawing upon elements of the Mega Man franchise, which Inti Creates has been involved with in the past.

 

Both of these projects are running in parallel; however, you may be surprised to learn that the two teams working on them are unable to communicate with one another regarding their games.

 

Siliconera caught up with Inti Creates CEO Takuya Aizu, and one of the questions we asked was if the Mighty No. 9 and Gunvolt teams shared ideas with one another. However, Aizu told us that they are unable to do so.

 

“Most projects involve non-disclosure agreements. Therefore, basically, we cannot exchange information between each title,” Aizu said.

 

Meanwhile, Gunvolt director Yoshihisa Tsuda confirmed this as well, when we asked if he could comment on the differences between the two titles.

 

“Actually, I can’t explain the concrete difference between Azure Striker Gunvolt and Mighty No. 9 because I haven’t heard details from the Mighty No. 9 team,” Tsuda said to Siliconera. “Azure Striker Gunvolt’s goal is to let the player enjoy a sense of high speed and . That said, I’m also looking forward to Mighty No. 9, personally.”

 

The one main difference between the two titles is that Mighty No. 9 is Comcept’s property, while the Azure Striker Gunvolt I.P. belongs entirely to Inti Creates. Aizu confirmed that Inti Creates owns Gunvolt and will self-publish the game in both Japan as well as North America.

 

“All of this game is invested in and developed by Inti Creates,” Aizu revealed, adding, however, that it “utilizes a small budget”. Aizu said to us that Gunvolt actually went into planning and development prior to Mighty No. 9, and that Comcept’s project began under that studio’s leadership at a later point in time.


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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.