Xseed Will Try To Bring Ys: The Ark of Napishtim To PC

By Ishaan . April 23, 2014 . 4:00pm

Ys: The Ark of Napishtim is another Falcom game that Xseed are interested in bringing to Steam, the publisher said on its Facebook page.

 

A fan recently asked if there would be any chance of Ys 6 being released on PC, and an Xseed representative replied, “We will definitely try.”

 

Ark of Napishtim is available in the West on PSP and PlayStation 2. The game was published by Konami in North America, but a PC version released by Falcom in Japan exists as well. Hopefully, this will allow Xseed to avoid running into any copyright issues with Konami, provided they’re willing to re-translate the game.

 

Currently, Xseed are in the process of preparing The Legend of Heroes: Trails in the Sky for a Steam release.


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  • Kaien

    Good! We need more Falcom love.

  • Taedirk

    Good. I may or may not have already played the fan translation from a few years ago but I’m surprised it’s taken this long. Napishtim is the same engine as Origin and Felghana, so I’m curious why it wasn’t released in that same time frame.

  • RajaNaga

    They could always approach the fan translators again, that is a nice translation! I’m happy to hear this though.

    • MoriyaMug

      Pretty certain the fan translation patch used the Konami script. Of course, XSEED could just license that.

  • DuskSharkEX

    I’d buy it. You know…I wonder if they’re also interested in bringing Seven to the PC, as I THINK that got a PC release as well.

    • JonathanisPrimus

      Falcom has never released Ys Seven on PC. A Chinese company did under their license, but their ports are reportedly not so good.

      • http://www.carpefulgur.com SpaceDrake

        The PC version has two problems:

        1) It is DRMed to a degree that can only be described as “epic”. EVERY SINGLE FILE has a SecuROM wrapper. Every one. This means that the game has to call home to a SecuROM validation server every time it accesses a file or loads an asset. Needless to say, even with a broadband internet connection, this has what can generously be described as “effects” on load times.

        2) The graphical assets are still, in essence, PSP art assets. They were never designed to be scrutinized on a 1080p+ screen, and as a result, the game doesn’t really look as good as you’d expect a title released on the PC to look, even in its original release year of 2009. In some ways, it struggles even more than Ark of Napishtim, as Ark was at least designed with the possibility that it might be played on a large screen.

        Both of these combined make it a hard sell to the modern PC market. Especially with the PSP version readily available on the PSN for PSP and Vita users, I would not expect to see the PC version of Seven here any time soon.

        • http://www.esterior.net/ Endless History

          The super nice thing about Zero no Kiseki’s PC port in Japan is that Falcom at least stripped the DRM from it. There’s no hint of it at all in the Japanese release.

          So stripping it is completely, 100% possible. It’s just if the Chinese company releases it, I doubt it will be removed, unfortunately.

        • M’iau M’iaut

          Gotta love that call home DRM. Made playing ero games so much fun until JAST finally dropped it. Set off security alerts every time I wanted to play.

    • http://www.esterior.net/ Endless History

      The Chinese company in the comments below also was supposedly going to release Ys Seven in North America to PC. However, I’ve not heard anything from them since the announcement though.

  • Pyrotek85

    I loved it, but oh boy were there some tricky jumping sections in that underground area lol

    • azureknight

      It doesn’t help when monsters are also spamming bullet hell during that part of the game.

      • Pyrotek85

        Yeah, what really sucked for me was the long drop down, it took a bit just to run all the way back up and give it another try. Fortunately I think only one of the really tough ones was required if I’m not mistaken.

        • wyrdwad

          Yeah, in the Ruins of Amnesia. At least that area had kickass music, though. Not that any area doesn’t. ;)

    • Logan Moll

      I screamed at the TV during some of that. Probably the most frustrated I’ve been with Ys lol.

      • Pyrotek85

        It annoyed me a lot more than any boss that’s for sure, mainly because it was a pain to get back into position to try again. It’s one of the things I really love about the series, the boss fights are tough but you can retry immediately so you don’t feel like you’re wasting your time.

  • SprintsMcGee

    I’m still waiting on Ys V to be turned into a Vita game and then localized. That would make me so happy

    • Kaien

      Ys 8 first

  • http://www.esterior.net/ Endless History

    As a quick note, however- people do realize that if they’re going to work on Ys VI, this means they may have to stop working on Trails in the Sky FC and SC and delay their releases more, right?

    • DesmaX

      Highly doubt they would do that, though.

      The code for this one should be even more unstable than the one from the Trails games, so finishing FC should make the release of this one go more smoothly

      • Guest

        More than likely, yeah.

      • wyrdwad

        Actually, Felghana and Origin would make Napishtim go more quickly if anything. Contrary to popular belief, Trails does not actually use the same engine as the PC Ys titles. Which we learned the hard way when we started working on it. ;)

        • DesmaX

          oooooooh, that explains everything.

          I honestly though they were the same

        • Sav

          is there any chance sen no kiseki and the upcoming sequal will be localized by xseed?

          i’m guessing very slim chance…

          • wyrdwad

            It’s possible, but remember, Sen no Kiseki is the sixth game in the Kiseki series, and we’re just getting around to releasing game #2. So we’d have to be reeeeeeal sure we knew what we were doing if we were to skip the next three in order to jump directly to Sen, you know? The series is pretty interconnected, after all.

          • GH56734

            I salute you for not going the easy/greedy way of releasing the third game before the second one disregarding in the process the plotline, like Namco did with a related earlier certain Falcom series…
            But I hear Korea and China are getting the latest Vita ones. Did they skip some of the entries?

          • wyrdwad

            Pretty sure every single game in the series has had a Chinese release on PC, and I’m betting the same is true for Korea. So no, I don’t think they did.

          • http://www.esterior.net/ Endless History

            Wyrdwad is right. China definitely has all five games so far, and a very large fanbase for the series.

            Korea, I know for a fact, had three games released a few years back. I don’t know about Zero or Ao, though.

        • Audie Bakerson

          Wonder if Gurumin uses any of the existing engines.

          Probably not, but I’ve seen some really weird engine reuses.

          • wyrdwad

            I’m betting Gurumin and Zwei II use the same engine, but I doubt there are any other overlaps with it.

          • M’iau M’iaut

            Ya when Gurumin was released one of the selling points was that it was Adol as a cute loli :P.

          • wyrdwad

            That’s not very surprising, though it couldn’t really be farther from reality, as Gurumin and Ys are veeeeeery different experiences.

            Despite Falcom’s claim that Gurumin is an action RPG, I always thought of it as a 3D platformer. It’s basically Falcom’s take on the house that Mario 64 built — and a very good take it is! Still one of my favorite Falcom titles.

          • JackDandy

            Speaking of which, when are you bringing these 2 over?

            Also Xanadu Next?

      • GH56734

        But Nayuta no Kiseki (it’s a Trail games in name only though) does reuse Ys 7′s engine which shares common stuff with Brandish PSP and Felghana…

        • wyrdwad

          Where did you hear that Ys Seven’s engine shares common threads with Brandish and Felghana? Those three games couldn’t be much more different in the way they look, feel and play. I’d be pretty shocked if they had any code in common beyond the most basic PSP libraries.

          • GH56734

            Didn’t really look too much inside, but I meant mostly the file tree structure, fonts, text formatting and itp graphical archives.
            Though Nayuta and Ys 7 have heavy similarities (even source code chunks of Ys 7 are still in Nayuta, and the header for some file types has YS7.SCP). And Ys 7 and Felghana used to glitch in the same way regarding the 3D map in the earlier days of emulation but they’re wildly different otherwise.

          • wyrdwad

            Yeah, I’m sure they do share some basic libraries — most developers reuse code where they can, even amongst dissimilar projects.

            I’m more referring to the reuse of an entire game engine — something which has occurred with Falcom numerous times before (Felghana and Origin both use a modified version of the Napishtim game engine, Nayuta uses a modified version of the Ys Seven game engine, and — I’m guessing — Zwei II uses a modified version of the Gurumin engine).

    • MoriyaMug

      Not really. For the PSP releases, at least, Falcom did all the programming. Their imposed limitations were why FC has no quotation marks. I’d be willing to bet the situation will be similar with SC. The script for SC is in the hands of Carpe Fulgur. XSEED’s role in the process would likely largely be a matter of editing.

      • http://www.esterior.net/ Endless History

        At the moment, FC is currently caught in development hell due to a number of bugs that are causing the game to crash since it got put into Steam. The QA testing for FC is to make sure it can even run in Steam at the moment.

        As a result, they have their hands full with it, then hopefully SC will be a quicker process since most of the bugs should be ironed out by then, at least, but even then you never know what they’re going to run into.

        The situation doesn’t work the same for Steam as it does for PSP.

        • MoriyaMug

          Ouch. Okay, I wasn’t aware of all the Steam issues. Yuck. :/

          • http://www.esterior.net/ Endless History

            It’s unfortunate. FC just did not like Steam at all. :(

          • DesmaX

            It’s like Falcom had a grudge against the west, and cursed any attempt of bringing the franchise here.

            Good luck for Calpe Fulgur and Xseed

      • http://www.carpefulgur.com SpaceDrake

        The quotation mark issue is a larger engine problem, and one that can’t really be fixed without much heavier reworking on the game code; I’ve come up with what I hope is a somewhat more handsome solution than the brackets used in the PSP version of FC.

        And yes, XSEED’s role in SC is mostly ensuring terminology and name consistency between the two major titles (and wow, there’s a lot of little stuff to keep track of). Major editing and dialogue, post-initial-translation, falls to me.

        • M’iau M’iaut

          Thanks for the direct input on this topic! With you, Endless and Wyrdwad, it;s like a US Falcom all in conference.

        • MoriyaMug

          Couldn’t you use single-quotes?

          • wyrdwad

            THANK YOU. ;) I was a proponent of that during the Trails localization, but was outvoted. I always thought the brackets seemed… a little odd, myself.

            They’re a part of the experience now, though, so there’s a good chance they’ll be sticking around for the PC version. We’ll see soon enough! ;)

          • MoriyaMug

            Oh, come on… seriously? If you don’t HAVE to make such a compromise, why would you?

          • wyrdwad

            You mean for the PC version? Because there are 1.6 million characters’ worth of English translation, and doing a find-replace to change every single bracket in the game into a quotation mark seems like it has a lot of potential to cause some major problems, mostly. ;)

          • MoriyaMug

            Nah, there are easy ways of doing that sort of thing.

    • Ladius

      If that is even remotely an issue, they should definitely prioritize FC and SC before trying to bring other Falcom games to Steam.

    • Ferrick

      what’s to work on an already translated game? Ys VI is already available in english for pc version

      • http://www.esterior.net/ Endless History

        It’s more than just editing or working on the script, it would be integrating it into the Steam system. While it’s similar enough to the other Ys games, there’s no telling if other issues may crop up during that part of the process.

        This also means making achievements and other new things for the game while at that.

      • http://www.carpefulgur.com SpaceDrake

        That script is owned by another company, is the trick. It may cost less just to retranslate the game entirely, and as noted elsewhere, the existing version had some problems.

        While it might be cheaper, though, it would also be somewhat more time-consuming… and the files are not 1:1 between the PS2 and PC versions. Releasing Ark on PC is, in effect, as much work as any other game loc project.

  • Zer0faith

    I’d buy it in a heartbeat is it was up on PSN.

  • GH56734

    Konami didn’t even translate the PSP/PS2 games properly: lots of menus are still in garbled Japanese.
    Also, you might want to note the translators for Zwei II and I mysteriously said they’ll switch to Dinosaur Resurrection and that “they can’t say more”, despite the script translation being completed and the hacking mostly complete as well… I’m eagerly waiting for the almost inevitable Steam release by Xseed for those :P

    • http://www.esterior.net/ Endless History

      on ALoY, tancients has also said that they’re dealing with something RL that’s been impacting the group in its small size, so reading too much into it may or may not be a good thing right now.

  • vincent_vincent

    What took them so long, i wonder what would the casual players or the new fans (who only started with the steam games) feel about playing this after OIF and Origin.

    • Logan Moll

      This one is pretty damn similar to OiF, so anyone that played that will feel right at home here.

  • John Lawson

    I would love a Legit Steam edition, Still have my Japanese version translated and Patched for widescreen. Still patiently waiting for Ys 7 and Celcita to hit PC too, as the old saying goes, Shut up and take my money!

    • darke

      Seems strange to port Celcita to PC, I can’t imagine the textures and such would look good at standard PC resolutions nowadays without a bit of touch up. (The vita version looked good though.)

      • CabO

        Funfact: Celcelta is coming to PC, chinese only though like with 7:

        http://www.rpgsite.net/news/3206-ys-memories-of-celceta-coming-to-pc

        I really hope in the future, XSeed translates these and put these on steam after 6

      • John Lawson

        Well it was rendered at 960 x 544, Double that and you get 1920×1088, just 8 pixels off of 1080, so it might look pretty much the same but sharper given the good quality of the textures

  • MrRobbyM

    PLEASE. Ark of Napishtim is my favorite Ys game and I would love to play it again in HD.

  • Ladius

    Considering FC’s delay, I think they should prioritize releasing Trails in the Sky FC and SC on Steam before tackling more Falcom PC projects, unless Napishtim doesn’t require much work on their end.

    • neo_firenze

      Yep. Napishtim is a GREAT game and the PC version is the best version. But it shouldn’t come at the expense of working on the Trails series.

      While I understand Trails is a daunting project, it seems worth building up the series. There are so many excellent un-localized games, it would be shortsighted to think just about sales numbers for one entry when you realize they could be sitting on a franchise that picks up major support if it gets continued releases. Just look at the Tales series post today on Siliconera about the success of that franchise in the west after it got some consistent releases. Trails is one of the few properties out of Japan with similar potential. Treating these releases as second-class projects and delaying them in favor of working on other “easy money” ports doesn’t really send a message that Xseed is really committing to treating Trails the way it deserves to be treated, so fans are obviously going to be more wary.

      • Ladius

        Nice to read you again! I love this series and I would really like it to have the same kind of revival Tales is enjoying, but to be completely honest I’m starting to lose faith about its chances.

        We have waited for three years before they finally announced FC and SC for Steam (and SC for PSP), and then delays have been hitting FC and we can’t even guess if SC is still scheduled for 2014 or if it will end up being a 2015 release, considering FC still doesn’t have a release date and has lots of bugs to fix according to the latest info. Meanwhile, we have had tons of other announcements and releases which stole the thunder of FC and SC’s releases, at least for those Trails fans that are interested in the whole jrpg genre.

        Since it’s unlikely they’ve already started to translate The 3rd, I imagine it would took them at least one year and halftwo years to localize it considering it seems to be between FC and SC in terms of script size, and by then Sen no Kiseki 2 (the upcoming seventh Trails games, for those who have lost count) will be old news, and Falcom could easily have developed one or two new sequels.

        Granted, I will purchase every Trails game day-one, possibly multiple times, but I fear XSEED’s resources simply aren’t enough to handle this franchise in the best way, regardless of their good intentions. Not that there is any other publisher courageous (or crazy) enough to try to handle it.

  • Tinye

    This would be amazing!

  • Warboss Aohd

    Steam can make any game sell.

    would be a good idea.

  • http://www.segalization.com/ Kuronoa

    I hope so, I loved it on PS2 and would buy it again.

  • Logan Moll

    I would love to see a PC version of this. The PSP version isn’t exactly great, and the PS2 version doesn’t look so hot on HDTVs.

    • Nicholas Perry

      Only good thing about the PSP version is that it uses the original sprites and doesn’t have any horrible voice acting.

      You’d have to emulate the PS2 version to get it decent looking.

  • http://vindictushots.tumblr.com/ Okuni-chan

    Yaay! Will buy it if they do~

  • dahuuuundge

    I wonder if Xseed will add in the extra features from the PS2 versions as well, 3D CGI and all.

    • http://www.carpefulgur.com SpaceDrake

      They won’t add the movie, at least. It is the work and property of Konami.

    • Universe

      Let’s hope they doesn’t. The original sprites and anime movies are way better looking than the bloody awful 3D stuff and CGI from the PS2 port.

  • Firion Hope

    I can’t believe I haven’t heard of this one for some reason, weird

  • Dystopiq

    Where the hell is Trails in the Sky FC for PC?

    • Barrylocke89

      There’s glitches and bugs that need to be hammered out for this game’s Steam release, that’s why it’s been taking so long.

      • MrTyrant

        At least a release date, something confirmed between two month or similar. To be more prepared :P

        • Barrylocke89

          They DID have a release window at first (Winter), but as the bugs they found grew , they had to push it back to a more tentative date

          • Dystopiq

            I just checked their FB page, you are correct. Hopefully before summer comes.

        • http://hatintime.com/ ShadowFang

          Go easy on them. XSeed is working with Carpe Fulgur to bring it over. They’re just TWO PEOPLE, and the work to be done to localize it is relatively INSANE. So… just be happy it’s coming this year, yeah? :)

          Expect news on it, or any game, closer to E3 in June, I’d imagine.

    • Aldorr

      XSEED on forums have said it will take much more time that they had hoped to adress all the issues with the games – they are quite old and that’s why they have problems with drivers, memory leaks and such

      • Nicholas Perry

        Is a shame though. Wish they could take that time to possibly port over the PS3 version’s additions too

  • Fox

    It would be nice, but I’m not gonna hold my breath consider Legend of Heroes FC was supposed to be released on Steam back in December 2013.

  • MrSirFeatherFang

    Love the OP for this game. Surely Ys VI will be localized on the PC for those across the far west ocean ;D
    https://www.youtube.com/watch?v=OlB9npWtEr4

    Hmm, is this game 10 years old already? Or close? If it’s 10 and over already, times sure flies haha

    • chocodino

      far west ocean xD

    • NegativeZero

      Original JP release was in 2003, so yep, over 10 years old.

    • KazukiNanbu

      i see what you did there

    • PoweredByHentai

      God, I love playing Napishtim. Challenge arena goddess is hilarious.

  • Earthjolly

    Still busy playing Ys seven >.<

  • Universe

    I’ll certainly buy the game like I did with every Ys title available on Steam, but right now I’m way more excited for Trails in the Sky.

  • JackDandy

    Took ‘em long enough…
    Make it happen Xseed. And throw in a widescreen patch, too!
    And Xanadu Next
    And Gurumin
    And Zwei games…

  • Ni ~Algidus~

    Hehehe…

    They need to re-release it on PC. I want to see how many people we’ll get the Ark’s foreshadowing that Celceta had

    also it’s going to be a reason to fight Ernst again
    https://www.youtube.com/watch?v=Hyf-92mPfwc

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