16-Bit RPG Grinsia Reaches Nintendo 3DS On May 8th

By Ishaan . April 25, 2014 . 5:01pm

 

Grinsia, one of Kemco’s 16-bit RPGs, is coming to the Nintendo 3DS as a downloadable title via the eShop. Nicalis announced that they were going to publish the game last year, and recently they provided a release date via Twitter.

 

Grinsia will be available on May 8th. A listing on the Nintendo eShop reveals that the game will cost $10.00, although that could be a placeholder. The game will also be available for PC, MAC and Linux at some point.

 

Grinsia is about a family of treasure hunters searching for a set of ancient ruins in the hopes of getting rich. Naturally, things go wrong, and they end up biting off more than they can chew.

 

In addition to Grinsia, Nicalis are gauging interest for other JRPGs on the Nintendo eShop.


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  • hng qtr

    “Nicalis are gauging interest for other JRPGs on the Nintendo eShop.”
    They should have chosen a better game then.

  • JonathanisPrimus

    Doesn’t Nicalis have like 15 long-overdue video games already announced? Maybe they should focus on those instead of porting Kemco phone games to 3DS.

  • revenent hell

    Well, I do enjoy my JRPG’s , but I hope they don’t base the demand for them on the sales/downloads of this one since frankly as much as I love a good JRPG, this one I just don’t find terribly interesting or worth even the ten dollars to be honest.. since my interest in this one is nill, hence I wouldn’t spend much if anything on it.

    I would love to see more JRPG’s on the e-shop but I would like for them to be of quality content and not something I could easily overlook….
    I don’t mind the 16 bit style but I have to admit the premise is a little ho hum to me. I kind of think if developers are going to use the 16 bit style now a days the story should be really epic or comedic gold. This doesn’t really sound like its either to me.

  • Tiredman

    How much would you all say this game is worth? I like old school style rpg’s, but I don’t want to start endorsing $10 crap mobile rpg ports. I think $10 is a bit much for a game of this style, but if folks think its worth it, I may try the plunge at some point.

    • Muddied_Waters

      Not worth ten dollars. Most of the Kemco RPGs on the Google Play store seem to be priced at 7.99 or so, yet also seem to be permanently ‘on sale’ for about 3.99 or so. I’ve bought most of them for around 99 cents or so through various sales. Pretty much all the games I’ve played so far have been just mediocre, and a couple were pretty much just crap. Paying five bucks for any of them is too much, IMO, let alone ten.

      • Tiredman

        Thankfully I have plenty of other games to play, so I will just take your advice and only nab it when its dirt cheap. This company has a bad reputation, and I figured it was earned.

  • KingGunblader

    Kind of disappointed to see that developers are ‘gauging interest’ with ports of mediocre mobile games.

  • OrangeArmy

    Eh, I’ll probably get it since I love me some JRPG’s but man…that is not high quality stuff, is it?

    • Fox

      Nope. Kemco RPGsm really only enjoy success due to the novelty of being able to play an RPG on a phone. A novelty that wears thin now that many of the classic SNES-era RPGs are on iOS/Android.

  • PotatoPower

    how do games like the snes era ff games or earthbound always end up looking better than these ones.

    • Black Is a Status

      These probably didn’t have a million dollar budget.

      • revenent hell

        Even if they did does that give developers like these people a free pass to not have to work hard to make their game look good even if its in a 16 bit form?

        Frankly they are already cheaping out by doing it in that style. It is 2014. I think people should expect a bit more out games even if they are from a small or even indie developer. Sure, graphics can be simple but they should look better.

        In the past they didn’t have the technology and access to things that developers do today. And it cost a lot more back in time than it does now to create a game like (even still it was cutting edge at the time) this so I think they could have put a bit more effort in to it considering this style of game is not one that is currently hard to pull off.

        I think its fairly easy for people to tell when a developer went about creating a cheap to make game in the easiest way possible.

        • Ty Austin

          It’s worth noting, Kemco released Grinsia back in 2011. Given how much better their recently released games look, they’ve come a long way.

          Now why didn’t they just use a more recent game for 3DS port? I have no idea.

          • revenent hell

            I didn’t mean to go on like I did but to me its not fair to mention the “larger” budget for a game of the past considering doing the same thing today style wise is hardly comparable, effort or monetary wise, to that of when it was done originally.

            Anyhoo, I kind of assume maybe they picked this game because it had sold well in the mobile market?

            Who knows but in all honesty the 3DS has a lot of good games out for it. If they wanted to test whether the e-shop was a viable market for their games I think they really should have chosen a better one.

            I love and play a ton of JRPG’s but this one has less than zero appeal to me.

        • Jirin

          Yeah, that’s the thing. There are some 16 bit era games that look beautiful. Because the designers put a great deal of effort into the character and area design.

          New developers who make games in that style think they can lean on superficial nostalgia. But people are nostalgic for that era of gaming because of the quality of their favorite games, not because of their superficial appearance.

    • Ty Austin

      I ask myself the same question. I chalk it up to the rose colored glasses of nostalgia

  • TerrenceEncore Jones

    I do want 16-bit style games available for my N3DS, and even though this one looks good the reviews are too mixed. Maybe charged between 5 and 6 dollars for a game to test the waters would be a better idea. Normally games that “test the waters” are not the best ones of the bunch.

  • Black Is a Status

    More like 12 bit

  • Zoozbuh

    I’ve seen a lot of Kemco games recently that look fairly decent, and like I wouldn’t mind trying. The art style for this one really doesn’t appeal to me. It “looks cheap” (I know most of their games are quite cheaply made, but their art direction must have gotten better)

  • GH56734

    Metal Max 4
    Time Travelers
    see if Konami would license Beyond the Labyrinth

    But not an RPG Maker game please. Even shoddily translated Super Famicom games are better

  • Christopher C

    Is it just me, or does the world map look similar to Tales of Vesperia’s?

  • Galen Nycroft

    I would love to animate those battle sprites better!

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