Bayonetta 2 Artist On Why Bayonetta’s New Look Was More Difficult To Create

By Ishaan . June 27, 2014 . 12:31pm

PlatinumGame have updated their development blog with a post from concept artist Mari Shimazaki, who was in charge of illustrating Bayonetta and Jeanne’s new designs in Bayonetta 2. Shimazaki did the concept art for both characters, and here’s what she had to say about Bayonetta:


Bayonetta’s overall theme this time is “Solid.”

She’s still wearing black, and I think her shorter hair gives her a generally more masculine look. While her design in the last game focused on curves, this time we see more straight lines. All of her accessories follow this, except her glasses, which I gave a slightly softer design.There was some debate about where to show skin. Once we decided her new cape would come around to the front, we closed the front of her suit off to let the cape stand out. In exchange, we opened up a lot in back.


As water is a big theme of the second game, Hashimoto requested to make her key color blue. This turned out to be a lot more difficult than I thought it would be.


Blue doesn’t have the sharp quality of red, her previous key color. As it’s relatively easy on the eyes, making it stand out among all the other textures and colors in the game is a huge headache. On top of that, I had to balance it with black and silver (these colors were also decided right off the bat), which also is not easy. Ever since we decided Bayonetta should wear a sleak, black outfit, it’s always been a nightmare trying to have her properly stand out.


Moving on, here are some of her thoughts on Jeanne’s design in the game:


The keyword for Jeanne’s concept design in Bayonetta 2 is “casual.” Design started when Kamiya came up to me and said “I want to put her on a bike. Draw me a biker suit.”


Jeanne is one of Kamiya’s favorite characters, so most anything Hashimoto and I said would get shot down instantly. I just drew biker suit after biker suit until one was approved. There were actually a few more he liked, but they all maintained a relative simplicity similar to her final approved outfit.


I didn’t intend to accentuate this part of her in my concept art, but Kamiya said Jeanne looks flatter than ever. He was happy about it too, so that’s fine I guess.


Thinking of how she would look side by side with Bayonetta, we decided to give her long hair. I wish I was a witch and could just summon my hair into any hairstyle I wanted.


Shimazaki discusses both characters in greater detail in the blog post itself. You can read the entire post at this link.

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  • tturtlejosh

    “Hey Shimazaki!! Switch the characters design!!!” “Right on it boss!!”

  • otakumike

    “She’s still wearing black, and I think her shorter hair gives her a generally more masculine look.”

    I got that impression. Not that I liked her original design all that much either.

  • RoyalR R.M

    I can see why it’s difficult to create a character how you wants it to portray as.
    As an artist myself, I can see that. Have so many sketches I done and it’s not even what I wanted.-

  • Ying

    I always find it interesting to hear how and why a particular character looks a certain way. It seemed like Bayonetta’s new design game him a headache to work with, but it came out looking amazing

  • HK

    I like her new design much much better, so good job Mari Shimazaki. Bayonetta’s original beehive hair was just weird and her proportions made her super freaky and sort of unnerving to look at. Her new look caught my eye when otherwise I wouldn’t even bother looking at anything related to the game. Bayonetta now feels like a high fashion drawing that came to life. I like it a lot.

    • Impressionnant

      She was too much woman for you.

      • Arcade Bumstead

        She was too much woman in general

      • Souffrir

        More like she was too much spider for him.

        Regardless of what you think of the character, character design, or artstyle, those legs are freakish if you really look at them.

      • HK

        I’m a woman myself, so -shrug-?

    • Shippoyasha

      I personally liked the hair because almost every game hero has short hair or don’t do interesting things with hair like Bayonetta did. I’m feeling mixed about her not having that huge lock of hair anymore.

  • Thomaz Barros

    Kamiya is a really lucky man
    He can just order people to draw his waifu in multiple ways and call it a working day

    • Shippoyasha

      Shutting down the plebeian opinions like a boss. True waifu king! But yeah, I have to admire the guy’s tenacity and stubbornness. I think that can actually be a positive trait for creators.

  • celery

    I loved both their designs before, but they look even more amazing now! Clearly a lot of work went into them and they turned out great; I really hope Bayonetta 2 gets an art book that’s just as extensive as the original Bayonetta art book!

  • Still can’t stand Bayonetta’s new hair, I see it and immediately think of Kris Jenner.

    • Letrico

      Dammit I cannot unsee it now. I was thinking bayonetta was quite hot with that hair and you ruined it

      • Tylor Boreas Makimoto

        Jennifer Lawrence and Emma Watson for that little time. Fixed.

        • Đặng Tấn Đức

          Still have the image of Kris Jenner trying to pose sexually and say: “You wanna touch me?” Oh my f-ing god that was horrible to type out.

  • Dyne

    The 1st time I saw Jeanne’s new design i said “Vampire!” then i work out it was her.

  • Armageddon

    i hope they have an alternate costume though. I guess im one of those guys who prefer long hair

    • Raoni Marques

      I’m with you on this one, buddy. Even though some chicks with shorter hair are just gorgeous. Think long fits Bayonetta better IMO.

  • MrJechgo

    Too much innuendo here XD

    BTW, a “Solid” design? Come again? How can a design be “Solid”?

    • celery

      If it feels like it has a real sense of mass. It would feel sturdy and possibly strong. As was mentioned in the article, too, straight lines really help. Parallels, especially. But triangles are also very solid; with a larger base they cannot really be “moved” or “changed” the way a square can be “pushed” into a rhombus.

      You can also compare it to an “airy” design, which would feel lighter, wispier, use more curly “lines,” and maybe even feel more delicate.

    • celery said everything i would have replied with and more.

    • Satori Satya

      And this is the part where MrJechgo has to man up and give celery a thumbs up for enlightening him (and especially me) on this issue

  • Paul Rodriguez

    I love the new look Bayonetta has. At first I was a little disappointed with the change but after a while I started like it more than her original design.

    The game looks fantastic and each time a trailer is released I love the game even more. This is a day 1 buy for me and with the original Bayonetta being included it’s just icing on the cake.

    I hope we get a limited edition like the Climax edition that was released a few years back. I imported it just for the Scarborough Fair model. I need another limited edition just so I can finally have 2 guns.

    (obviously not my image. too lazy to take everything out for a picture)

    • Armageddon

      heres hoping for a bundle aswell

  • HighBrowDrifter

    Sorry, but she looks like a lesbanian-witch meets second hand tranny…I preferred the Sarah Palin dominatrix getup.

  • Namuro

    Goodness, I want those sketches framed on my wall so bad…

    • Satori Satya

      You really mean the part of the ceiling right above your bed, right?

      • Namuro

        No! Don’t be ridiculous! Geez…

        The ceiling’s reserved for a full-body poster, of course.

  • I honestly like Bayonetta’s long hair better on her. Not hating on her new design, but that’s just how I feel.

  • ineedgames

    Her beehive haircut was more hot but her short hair is more sexy.

  • Göran Isacson

    Kamiya approves of both curvy and flatness. As if we needed further evidence of his divinity.

    Jesting aside, I do wonder what they mean by “water is a big theme”. underwater stages? Enemy designs being somewhat “liquid-y”, form changing being a major part of the game? Or is it just that the color blue is going to be a recurring element? Curiouser and curiouser…

    • MujuraNoKamen

      I think it means there’ll be a lot of underwater levels in B2. In the treehouse demos we saw Bayonetta turn into a snake in water which is new this time around. In the E3 trailer for a split second she was in snake form fighting a boss so presumably all that happens underwater.

      • Göran Isacson

        Oooh, good point. I noticed her turning into a snake, but didn’t notice she was underwater- thought it was a flying snake. An underwater level will hopefully be fine too…

  • aizen310

    And the absolute best part of this new Bayonetta game is…
    the doujinshis.

  • Benjamin Tyler

    Bayonetta 1 had girlfriend Bayonetta. Bayonetta 2 has waifu Bayonetta.

  • Happy Gamer

    I am such a fan of Bayonetta. I remember asking people to really play it but not many people around me have.

    I really like the art direction for the second game. I also like short hair on girls lol

  • Kelohmello

    Art direction is such a fascinating part of game development. It’s just really amazing to see what goes into the visual planning before the game is actually up and running in 3D. It’s really clear night and day difference between a game that knows what it’s doing with that and a game that just throws every color in without balancing and unifying them all.

  • ecoutercavalier

    I trust the designer implicitly. She’s done a beautiful job.

  • ShawnOtakuSomething

    I like her with short hair<3

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