Mighty No. 9 Videos Demonstrate Beck’s Basic Actions And Absorb Ability

By Ishaan . July 10, 2014 . 11:13am

Comcept have shared new gameplay footage of Mighty No. 9, explaining how Beck’s in-game actions work, starting with the basics of of running and jumping and shooting.


Basic Actions:



Climbing Action:



Dash Action:



Absorb Action:



Once you’ve weakened the enemy with a few shots, dashing into them triggers your Absorb ability, which lets you absorb their Xel—the parts robots are built out of in the Mighty No. 9 universe. This ability is exclusive to Beck, meaning Call won’t have it.


Director Koji Imaeda says that you’ll need to be careful while attempting to absorb Xel from enemies. If they aren’t sufficiently weakened, you’ll end up taking damage, and this damage is actually greater than the amount of damage you would take on average. There’s a pushback when this happens, too, so if there are any pit nearby, you’ll find yourself knocked back into them.


In the same update where they detail the above mechanics, Comcept also delve into the making of Mighty No. 2, show off a work-in-progress stage where enemies take advantage of the dark, and say they will soon provide clarification and further details on Mighty No. 9’s second crowdfunding campaign, which they recently launched.

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  • Hagaren

    That ledge hanging might save us from some raging when doing really hard jumps or even those damn invisible block parts. Because you just KNOW there will be invisible block parts…

    • J_Joestar

      Invisible block parts…
      and no Item #2 (unless Airman is a hidden boss).

  • Go2hell66

    Id kill for a megaman x style wall jump

  • XyzzySqrl

    Okay, but WHY do you absorb Xel? Is it money, upgrade material…? I only just started following this, I admit.

    • Velen (Not WoW)

      I don’t think the reason why you absorb Xel has even been detailed yet by Inafune or the MN09 team at any point. I’m curious about this myself…

      • Black Heaven

        *cue 90’s TV commentary* “Tune in next time to siliconera for another episode of Mighty 9 news!”

        Let’s give them time to promote the game one step at a time. We might get to know that someday. What I want to know is what happens if you don’t absorb them.

        • Velen (Not WoW)

          I think they just continue their normal attack pattern based on the video.

  • I already can say I love the OST of this game! *-*

  • Namuro

    Looking good! The absorb-dash certainly looks like a fun mechanic.

    The only thing that bothers me is the running animation. It feels…kinda jumpy and jerky. Well, I’m sure I’ll eventually get used to it.

  • 『ED−X』゜〜★* 平和 

    Everything is Stylin’ And Smooth, I just don’t know about that Run animation though. . .

  • ShawnOtakuSomething

    UGH!!!! this looks so good! the music is even great!

    • Dascylus

      I know! I need this music in my ears now!

  • There’s a lot of subtle polish here in the basic mechanics that really says, “This is what Mega Man should’ve been in 2014”. Like when Beck still targets enemies while dash-jumping away from them? The lighting and animation look great too. I really love the God-rays filtering in through windows. This is really shaping up to be fantastic!

    • John Diamond

      The voice acting would be a nice touch lookin’ at this. but i ain’t go no money for that. It’ll add to the charm

  • Crimson_Cloud

    The OST in the first two videos is really reminiscence to the good old X.

  • Yea they changed that 100K extra funding to 200K I heard…

  • Yan Zhao

    Less than a year left guys! LESS THAN A YEAR!

  • Kalis Konig

    Nice! this will give me my classic fix while Azure Striker will remedy my lack of ZX sequels.

  • Ein

    The music somehow really make me think of Esperanto performed by Ali Project

    • Learii

      the music remind me of megaman

  • I’d like him to get a new graphic style going on. I know its not even close to completion, but a cell shaded look would be neat for this game.

  • Maria Garcia

    all i want is to play as call <3

  • ShadowDivz

    so if there are any pit nearby, you’ll find yourself knocked back into them.

    The flashbacks…..

  • Tincho D

    I’m digging the short cooldown time for the dash and the aereal aiming. Nice.

  • Vash bane

    that explains the constant dashing in that other vid with 100% thing kept popping up…that music

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