Bioshock Coming To iOS Devices This Summer

By Ishaan . August 4, 2014 . 6:33am

The original Bioshock is being ported to iOS devices, 2K Games announced today. The game is being ported by 2K China and and will use Havok’s cross-platform toolset to attempt parity with the console versions of the title.


Bioshock will be released this Summer, and will be a “premium title” for iPhone, iPad and iPod Touch devices. It will be compatible with Pad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C, and iPhone 5, and will not run on earlier devices.


A price for Bioshock has not yet been announced.

Read more stories about & & on Siliconera.

  • Wow… Bioshock in your hands? Already finished this on PC but hey, the more the merrier.

  • chibidw

    This has the potential to be Deus Ex: The Fall levels of good! I can’t wait!

    • sidspacewalker

      can’t tell if joking or serious…

    • subsamuel01

      That game was terrible though.

      • darke

        I believe that was sarcasm. >.>

  • Namuro

    Huh, that was weird… I saw 2 rather negative comments, but when I refreshed, they’re replaced by 2 positive ones instead.

  • triablos

    Beat this on Xbox and still have it, but I’d love to play this on android

  • Smoke Cat

    I guess this is is what they were referring to in their twitter post with Eve’s garden? Darn

  • triablos

    I noticed this trend with mobile games:

    -simple games perfect for mobile get bashed to death (I.e flappy bird, angry birds), people say they want games that aren’t “mindless”

    -console ports make people rage and say it should’ve been for X

    -high quality mobile exclusives make people rage and say it should’ve been for X or “eww mobile”

    • Kayseur

      It’s simple, really: most people on video gaming websites don’t like gaming on a phone, whatever the game is. And I can’t help but feel that way as well.

      • Fronkhead

        That’s a shame: if a game’s great it shouldn’t matter what platform it’s on. There are tonnes of great iOS games out there which remain tragically underappreciated and thus under covered by the media since people are ignoring them for the aforementioned reasons.

        I recently bought an iPhone and have been discovering great games like 868-HACK, Year Walk, DEVICE 6, Chillaxian, GoatUp2, Type:Rider, Beat Sneak Bandit, Blek and far more. All these games fit the hardware to a tee, and in particular one developer has become one of my all time favourites (it’s Simogo, if you were wondering).

        • Smooosh

          I agree, even though I’m not really a mobile gamer myself.
          The least one could do is to stop portbegging, which is against the rules anyway.

          • Fronkhead

            Best rule ever.

      • triablos

        Yeah, I get that, I’m not exactly a fan of mobile gaming either. But I feel that a great game is still that, despite what platform it is on. Its sad that good games will get shunned just because of its platform.

    • Fronkhead

      This, it’s a real shame, too. Fair enough that the bad examples of titles which use IAP in a bad way — and now exist on many platforms I must add — are blasted, but it’s tragic to see the great games be dismissed so quickly by gamers.

      Those doing so are no better than those who dismissed the Wii based on things like shovelware and waggle, despite it having a library of great games within.

    • darke

      1) People say they want games that aren’t mindless; that doesn’t mean they want illogical and bad ports of otherwise good games.

      A lot of ports get bashed because they make no sense. Why port a FPS to an iPad rather then a RTS, or a RPG, or adventure game, or… anything other then a FPS? I didn’t hear anyone complaining about porting the latest turn-based X-Com to the iPad, because that makes sense!

      Touch controls have problems with lacking feedback and response, while having all the problems inherent in controlling a FPS with the thumb-sticks: you drive and aim slowly like a tank; rather then quick and precise aiming you get with a mouse.

      2) People will bitch about the usual terrible console-to-tablet port, like they bitch about the usual terrible console-to-PC, and it’s entirely justified.

      3) That’s because people bitch when a game isn’t ported to their system because it’s too wimpy (cf, Wii/WiiU/3DS), they bitch when the port is either coming later or never because it’s too hard (cf, WiiU/PS3), and they bitch when it’s on one portable system but not another (cf, Vista/3DS), and they bitch when it’s not on a last-gen system (cf, 360/PS3), and they just generally bitch when it’s not on ‘their’ platform. It’s no different with mobile games. :P

      • Fronkhead

        The difference is, you actually get people championing and appreciating the best games on other platforms, whereas the best iOS games have gone underappreciated. I think this piece raises a great point about that:

        Ironically this website’s slogan is “the unseen side of videogames” yet any interesting and original iOS games go uncovered here. And the above linked article goes some way as to explain why that is.

        Edit: Siliconera’s slogan is nowhere to be seen now :(

        • darke

          It’s not an issue of championing or not; it’s an issue of the torrents of shit on the platform that completely obliterates the good games.

          I bought a ton of games in the early years of iOS, including copies of the ‘HD’ upgrades a lot of them went through when they moved to tablet/retina resolutions, (probably my favourite roguelike, Sword of Fargoal is on it), but I’ve bought almost nothing in the last couple of years with the exception of a couple of things mentioned on siliconera because most of the stuff put up on there is crap and I simply don’t have time to shuffle through it to find the good stuff.

          You have to find the good games first before you can champion them, and I can’t even find them.

          • Fronkhead

            Ah, but you’d be able to find them if iOS games got more positive media coverage for one: as you’ll see in the above article which I linked (I’ll assume you haven’t read it based on your comment, please do give it a read), articles on iOS games received significantly less hits and attention than articles on other platforms, which leads to a vicious cycle. And EDGE have reviewed many great, original iOS games, alongside running features based on titles for the platform (three top iOS games lists, one every few years as well).

            Furthermore, EDGE had no trouble finding the games in the first place, and they don’t even specialise in iOS games coverage.

            Instead sites would rather cover some droll F2P title or games from major publishers that people recognise and/or would gain more hits.

          • darke

            But the thing is, almost none of my games I bought originally were bought from ‘articles on websites’, they were purchased because they looked like they were a good game and were in either the new lists, or in a top-50 list or something.

            But you’re right, like the article says: “reviews of mobile games don’t get nearly as many pageviews as anything we cover on console or PC”

            If people don’t want to read it, people won’t have a reason to write it, so less articles get written.

            People don’t read the articles because the casual gamers (90+% of the market) don’t read articles, and the ‘non-causal gamers’ assume there’s nothing but crap not-really-games on the mobile store because there is *almost* nothing but crap not-really-games on the mobile stores. It’s a problem of the industry’s making and I’m not really sure how it will be solved other then ‘causal’ gamers getting bored of the mostly skinner boxes they’re being provided with and that market segment collapses like facebook games.

            Until then I’m stuck with just playing obscure game styles on mobile since I can do a search for them and 90% of them I get back will probably not suck, or play the irregular good ones that sites like siliconera or edge occasionally highlight.

        • Ironically this website’s slogan is “the unseen side of videogames” yet any interesting and original iOS games go uncovered here.

          I think “interesting” will always be subjective. We cover a lot of smartphone stuff from Asian developers that other websites don’t.

          We’ve also gotten in touch with a bunch of indie iOS/Android developers and done interviews with them. One of our staff writers, Mark, has been really good about chasing those guys down.

          I myself am waiting for an interview for a smartphone game I really enjoyed to come back from the publisher so I can turn it into an article.

          • Fronkhead

            My apologies then. I must have overlooked something. If you have any spare time would you mind looking up some of the older interviews and pieces for any of the games you’ve covered in the past? I’m really interested in reading about some, and I’ve noticed that Asian smartphone games are pretty under covered so I appreciate you doing this.

            But yeah, I’m really sorry for calling you out like that.

          • Hmm… try looking using our iPhone and Android tags:



          • Fronkhead

            Thanks for this, much appreciated.

      • triablos

        1) I meant in general, not specifically for BioShock. Bashing games that are good for mobiles is just stupid. Just read the comments on any flappy bird IGN page. Sure there will be control issues on BioShock, but not on angry birds.

        2) not terrible ports, people wishing for games to be on their platform of choice (which I think is fair)

        3) so basically bitches will be bitches.

  • crazyhunter

    Well this is stupid

  • Tarkovsky

    Curious to see how much it will cost. The price will determine how well it will do.

    • subsamuel01

      On IGN they said $10-20 dollars. Which is a rip considering you could get both Bioshock 1 and 2 for less than $10 now on consoles.

  • Buitronthecrazy .

    >still not a 3ds bioshock game.

    • Lastlight

      I’m sorry to be this person but
      If there isn’t a vita Bioshock game there definitely wont be a 3DS bioshock game……

  • Weeb

    Dat terrible FOV

  • FlobotingIt

    Original Bioshock Vita Game > Bioshock iPhone port

  • straightthrucru

    BOO! Delete my comments all you want, I still think not putting this on VITA is a wasted opportunity.

    • Fronkhead

      How so? Given how Borderlands 2 chugs along, I think Vita owners would be saved from what is inevitably going to be a port too big for the Vita to do properly.

      • Guest

        Nice try. I have Borderlands 2 on VITA and I can honestly say that it’s not even that bad. It was just a lazy port.

        Also, Borderlands 2 and Bioshock 1 are not even on the same wavelength, if we’re taking graphical fidelity and environment size into consideration. The VITA could run this in the same way that it can play games like Killzone Mercenary with no problems.

        • Fronkhead

          You’re missing the point entirely: Borderlands 2 does chug on Vita for a start, and because of that it’s a compromise.

          I’m not even interested in this game, just pointing out a fact.

          Besides, Vita’s hardware is on par with an iPad 3, which isn’t one of the supported models for Bioshock 2. The Vita is a good two generations behind the latest iOS devices power wise (the A7 Chip in the iPhone 5S outperforms the Jaguar cores in the PS4 for crying out loud!), and exclusive games are where it shines in my eyes, not compromised ports (the same goes for iOS games like this one).

          • Guest

            SIGH. and this port isn’t? the graphics have been downgraded considerably. i’m not even getting into this with u right now. enjoy your clunky touch controls.

          • Fronkhead

            Read my post again, since I specifically mentioned this port is a compromised and not where iOS games shine.

            Furthermore, whether this game is a compromised port (which it is if you’re not using a controller and the dynamic lighting has been toned down a fair bit) is besides the point of my original post: it makes no difference to the fact it would be compromised on Vita.

            Though I’d imagine had this port been done for iOS 8 and the later devices only it would have easily been on par with the original, due to Metal.

            “Enjoy your clunky touch controls” amuses me because the tablet I use for my games is the Surface Pro 2, which plays Bioshock like a dream and supports any PC accessory you throw at it. I’m not interested in Bioshock iOS, just pointing out some facts.

          • ishyg

            “(the A7 Chip in the iPhone 5S outperforms the Jaguar cores in the PS4 for crying out loud!)”

            Where did you get this information? Link please. I’m quite interested.

          • Fronkhead

            No problem, here are a couple of links



            For 2) you’ll need to scroll down to the Bay Trail comparison, which includes comparisons with AMD’s low power-class Jaguar cores used in PS4/One.

            Bare in mind that PS4/One have 8 Jaguar Cores rather than 4 in the AMD A4-5000 tested, though to Apple’s credit the Apple A7 is dual core. But on a purely core-to-core basis the A7 is competitive with Jaguar and delivers equal or better performance with half the core count.

            It’s a fairly crude comparison but the A7 nonetheless is a ridiculously fast chip, especially so given how thin and tiny the iPhone 5S is.

            Vita’s CPU cores are pretty much identical (800mhz Arm Cortex A8) to the iPhone 4S’s, for comparison’s sake:

          • darke

            Hrm… none of those tests take into account automatic cpu and gpu throttling due to thermal load either; none of the benchmarks run long enough to put enough load on my phone for the thermal throttling to kick in, except for the 3d one that doesn’t run on intel.

            Sounds like it’s theoretically more powerful; but in practice it’ll perform as badly as any other ARM processor.

            Phone/tablet manufacturers really need to try to do something like the latest Nvidia tablet, where they push the thermal load out by using the tablet casing as a heat sink. Too many manufactures are still wedded to having glass or plastic backing on their phones to save costs or look cool. :(

          • Lastlight

            Dumb it down just alittle…

            “Sounds like it’s theoretically more powerful; but in practice it’ll perform as badly as any other ARM processor.”

            Ah never mind then

          • darke

            Just remember the Vita has an ARM processor in it too. :)

            From memory the Vita processor was about the same specs of the iPad 4th gen (so ‘last gen iPad CPU’), but with a slightly higher clock (‘up to 2ghz’ according to the specs, iPad’s one is only max 1.4ghz but I’m guessing Vita would be clocked specifically lower to keep a consistent clock rather then variable) along with half the memory of the iPad. The Vita also has a significantly lower screen resolution as well. (16 times smaller?)

            There are dozens more little things that alter performance though; ram clock speed, flash speed, and just basic optimising compilers and familiarity with the hardware when programming it.

            Honestly, like with iOS, I’d say the main limiting factor of gaming on the Vita would be the amount of ram for GPU and CPU.

          • Fronkhead

            Vita’s got four Cortex A9 Cores running at 800mhz (they can theoretically go up to 2ghz but Sony restricted it so your hands don’t get burned using it), three of which are used for games. That doesn’t put it anywhere close to the level of performance the iPad 4 puts out, it’s more on par with the iPad 3 and iPhone 4S, which have the exact same CPU cores.

            The Swift cores in the iPad 4 are about 4x faster than Vita’s, and the Cyclone cores in the iPad 5 and iPhone 5S are even faster. Vita’s CPU is a good two CPU generations behind the latest iOS devices, not one.

            Since Vita and Cortex A9, there’s been the move to Cortex A15, Krait and Swift architectures, and last year the Apple A7 saw another big leap in performance with Cyclone, which was an ARM v8 chip.

          • darke

            Where’d you get the 800mhz from? All I see is rumours and conflicting information about that.

          • Fronkhead

            Pretty much common knowledge by now.

            Even so it wouldn’t matter, if it were running any higher it would still be slower than the A6 or A7. Look at how good the Cortex A9s in Tegra 3 were running at 1.7/1.9ghz in the Ouya. Not very. Clock speed matters very little. You’re seriously understating the power of these chips at their intended purposes, particularly so when most games don’t even need the CPU power in the first place. As Anandtech mentioned, there isn’t going to be much, or any software that truly utilises the power in the A7, which really is a desktop class chip.

          • ishyg

            A whole lot of info here. Thanks, @fronkhead:disqus and @disqus_uSQJhcMiN0:disqus! I learned quite a lot from your discussions.

          • Fronkhead

            Not a problem, glad you appreciated our comments :)

          • darke

            It’s unusual that it’s not corroborated by anything though; the vita’s been out long enough I would have thought someone would have tossed a bus or logic analyser on it and verified it by now, but it’s still all rumours. :(

            And yeah, I’m not expecting it to be a performance demon, but again Ouya I recall has terrible thermals too. :P

          • Fronkhead

            The ones on their iPad Air review (which uses a higher clocked version of the A7 do):

            But still, it’s clear the A7 is designed for different usage scenarios, whereby it needs to get its work done as fast as possible before going to sleep. It wouldn’t perform “as badly as any ARM tablet” at all, since it would finish any work it has to do at a higher clock speed before it heats up. My Surface Pro 2 spends most of its time clocked at 800mhz for example. Though from a gaming standpoint I see what you mean, though.

            The A7 also goes into a 4″, extremely thin phone, which the K-1 just won’t be able to do. Will be interesting to see what the A8 does, which is rumoured to focus on sheer efficiency.

            From a pure graphics standpoint this is also highly exciting:–Xti-k

          • darke

            Ah, that’s the graph I needed. And yeah, most of the browser tests barely run more than two minutes if that, so you don’t notice the sharp drop-off of CPU and more importantly (for gaming) GPU performance when you hit that wall.

            As I mentioned in a comment below, the Vita CPU is arm-based as well, similar to the A6X but at a slightly higher clock; and it doesn’t appear to suffer the performance degradation that phones do due to better thermal design (aka, it’s ‘huge’ casing); so it’s not as if the A7X couldn’t do it, just not in the form factor that Apple’s willing to develop for and sell.

            Their Apple TV should be pretty competent when they finally get around to developing it properly as a gaming platform.

            As far as ‘android gaming handhelds’ go, I’ve been looking at grabbing one ‘next generation’, (another 6 months?) since they’re getting to the point of working nearly well enough; though honestly the CPUs still need another process shrink really for performance to meet my picky requirements. :P

            Gaming on phones though really still needs to focus less on ‘bling’ and more on gameplay at the moment since both battery life and ‘prettiness’ are pretty solidly performance constrained. This is why most of the really popular f2p games are still primarily made up of 2d textures since they offer the best bang for buck. :)

          • Fronkhead

            The Vita CPU is more similar to the A5X in the iPad 3, since it’s just the old Cortex A9 architecture from 2011/2012 and clocked at 800mhz (same as the iPhone 4S).

            The A6/A6X CPU, which launched a year after Vita brought about a generational leap forward in performance thanks to Apple’s Swift cores and the A7 brought about another one.

            The A6 and A7 were designed in-house at Apple (after they made an acquisition a few years back), which explains the huge leaps. By comparison, GPU aside (which is identical to the iPad 3’s), Vita’s CPU was just an off the shelf part, and it’s far slower than anything you’d find in today’s devices, even when counting for throttling. There’s no comparison.

            As for mobile games, I didn’t think they focused on bling in the first place. I get a good 7 hours of game time out of my iPhone 5S, and the best iOS games tend to have slick 2D user experiences anyway. And no, I’m not talking about the F2P games either.

            That aside, you made some good points, particularly one about Apple TV where I can see Apple shipping the next generation box with an A8 CPU that isn’t thermally constrained.

      • subsamuel01

        Borderlands on Vita was pretty decent, its wasn’t the worst port out there especially considering how big the game was. Either way this game is best played on Xbox or PS3.

      • Lastlight

        I’m pretty sure Borderlands 2 (emphasis on 2) is superior to BioShock 1 (emphasis on 1)

        Look at killzone mercenary runs on a heavily modified killzone 3 engine
        Why can’t they do the same for Bioshock 1

        • ishyg

          “Why can’t they do the same for Bioshock 1”

          Because it’s not funded by Sony. Only Sony can help bring games to its portable, but sadly they changed course.

          • Lastlight


          • ishyg

            I’ll share the sadness with you.


  • The graphics aren’t the challenge, the controls are. Have there been other FPS games on IOS? Particularly iphone? How do you walk? How do you aim?

    • OneOkami

      Yes, there are a good number of FPS games for iOS and they can work rather well. Take a look at Dead Trigger. I had a blast playing those games largely because they controlled so well for having a touch screen interface.

    • SobriK

      DeNA tried its hand at a few via Ben Cousins (Scattered Entertainment) There was The Drowning, Lawless, and… another one whose name I’m forgetting. Each took an innovative approach to controls, but they didn’t really perform like the console (or even handheld) shooters out there on the market.

      They *did* try some pretty cool stuff with the control options, mind, but the games faced a very cool reception thanks to the fact that they were pretty heavily monetized through in-app purchases and the like.

    • Fronkhead

      It supports (MFi, Made for iOS) controllers, a fact the article omitted. There’s a pretty cool one made by HORI out at the end of this month called the HORIPAD.

      Of course, this doesn’t really excuse the fact the touch controls are going to be a compromise.

  • S- Class Wizard KaRamo

    and yet still none for the Vita

    • 하세요

      Ken said he wants to, but laws won’t allow him to, according to various sources around the web.

      • BigBearMonte

        really,what law would block a game coming out on a vita? I mean… I can’t think of anything that would block a port of a game to the vita? Could you by any chance explain what ya mean? Cool if you don’t want to just curious.

      • S- Class Wizard KaRamo

        what law stops a game from going to a handheld

    • BigBearMonte

      also agree a port for vita needs to happen

  • Pandafilando

    This totally contradicts Andrew Ryan’s quote : “Where the great would not be constrained by the small!”

    • 하세요

      “A man chooses. A slave obeys.” Looks like Ken’s the slave here :( Well not really, since I guess he “chose” to put this on iOS, even if he’s not allowed to put it elsewhere.

  • Harvey Tejada Loto

    just wait for a octacore psvita with k1 chip i wish they make one

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos