BlazBlue: Clone Phantasma Is Being Released In North America This Week

By Ishaan . August 18, 2014 . 2:02pm

Earlier in the month, Arc System Works confirmed to Siliconera that BlazBlue: Clone Phantasma for the Nintendo eShop is still planned for a North American release, even though they hadn’t mentioned the game in a long time.


This morning, the publisher announced that the game will be released this week.


BlazBlue: Clone Phantasma will be released on August 21st. The game will cost $5.99 in North America. You can access the game’s mini-site here.

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  • Vesperion

    Guess i can use that $20 gift card i had since dec

    • British_Otaku

      Do it at your own risk, I rarely feel strongly about recommending that people DON’T get a game, the closest I’ve been to feeling like that was Unlimited World RED (a recommendation with some asterisks) but as an importer of this game, it is pretty poor.

      If you want to support this to make it clear that Arc System Works should bring Swords and Darkness (also a 3DS digital game) from them) to other regions, sure… I guess I sorta did the same thing with One Piece Romance Dawn, but there are tons of 3DSWare from Gunman Clive cheap to KORG/Ace Attorney expensive which are better calls. >_>

      • Istillduno

        So what’s wrong with it?

        This isn’t a rheatorical question, I’m genuinely looking to hear about it’s flaws to see if it’s worth putting up with them or not.

        • 하세요

          I think this guy gives a good review.

          • British_Otaku

            There you go, despite being 11 hours or something late, my points more or less match those in this review… If the original on the DSi was worse, I’ll hold off till it is like 100 yen or something.

        • Dascylus

          I still say you can get much much worse for the same price or more…. $7 is fine if you like the characters and music of BlazBlue.

          • British_Otaku

            Have you watched the below review or read my points in my comment above?

            Even if there are worse games on the 3DS (maybe), you are running to a rushed cash in which was confirmed as such two years ago rather than supporting known niche or popular projects even in the same field which are pretty good because you want to hear a small set of repeated voice clips ripped out of Chronophantasm and just over a handful of songs from those games.

        • British_Otaku

          Thanks for asking. Just so you have a bit more set up for my take, my introduction to the series was BlazBlue CSII on the 3DS so I expected more similar controls which is a little unfair as the spinoffs outdate any main series games on the 3DS.

          Focusing on the controls though, remember “A, B, C, D”? Drive is now on the Y button which would be “A” in that line up and jumping is B which would be “D”. Jumping has no purpose in the game and is a completely wasted input since higher platforms are rare, pointless, usually have stairs up there, you have one weak jump attack and AI (even bosses and the giant at the end) don’t even jump. The Drive technique ranges heavily in usefulness from character to character but is mostly useless as it can raises your percentage (it is a level, but it works like a percentage in Smash Bros) whether it hits or misses and they are pretty much all too weak to justify use.

          More controls? The Medium Attack is on X (which would be B – they got SOMETHING RIGHT) and the light attack is on A (which would be C – Hmm) which is going to be your bread and butter for most characters as it works as a dull but quick 3 hit or so cycle before they are dizzy/high percentage/level 3 so you can knock them off the map with a light or mid attack. The L and R buttons can zoom the camera even during dialogue segments but it won’t be used.

          On the characters, there are some surface nods to the characters like them having specific skills like Makoto being able to charge one attack (medium) up, Hazama having his snake whip which can pull you (off the stage if you aren’t careful :P) or Rachel’s wind but with the formula they have, you can’t appreciate the differences much as it rewards dull light attacks much more and there is no variety in your options.

          On enemies, you fight a load of recolour clones in the story or survival modes with the only threats being the Izayoi clones as they have considerable range, speed and power on their one weak attack, so you would be just stay out of range for their attack (it has a cue) then be on your way. You do fight major characters with the whole playable moveset (well they never jump or jump attack >_>), but they aren’t particularly interesting either. The giant boss at the end is harder and spins on the formula but isn’t particularly good either. EDIT: Enemies have friendly fire as well, so they are tripping over each to hit you when they do feel like trying.

          Think of it as a dull Musou/Warriors times a dull Smash Bros with barely any unlockables. On that note, I do have some achievements left after finishing story with all of the characters (automatically unlocked) but I was cool with the single artwork rewards for each of those victories.

          • The game is a silly spin off, not a full blown fighter. I feel like you expected the game to be exactly like the main series, which I honestly don’t understand.

          • British_Otaku

            Even with a silly spinoff, it could have been one with a decent combat system, meaningful options and a solid design (especially with their own software like Swords and Darkness and others being better). It falls short even as a spinoff.

          • I don’t know, I got the first “BlayzBloo” on DSi a long time ago and it was pretty fun. Yeah it’s very limited, but I didn’t expect much to begin with. I guess it’s only for people who don’t mind those flaws. I’m probably gonna pick it up eventually for the heck of it.

          • British_Otaku

            Fair enough, since the below review implied that it was an improvement, you should have a decent time at the least.

            Between Gunman Clive, Shinobi Spirits, Mighty Switch Force and being fond of GBA titles which aimed high, I don’t think highly of this. Arc System Works did Dragon Ball Super Sonic Warriors on the GBA which was was really good for a brawler with a nonsense story for each character, I wasn’t expecting the best but something more.

          • Istillduno

            Thanks for the detail, will probably hold fire on this then.

      • HarakiriKami

        Um….. What about the one on DsiWare?

        • British_Otaku

          Never played it, but if it is worse than this game as reported in the review Haseyo linked below, it would be tough to sell me on that game as well.

          • HarakiriKami

            Oh you’re getting it from Haseyo?

          • British_Otaku

            I meant that Haseyo (who now goes under the username “하세요” on Disqus) linked to a review of this game.

            That review mentioned that this is an improvement to the DSi game so I’m not too interested in that game.

  • Dascylus

    This game this week and Azure Striker: Gunvolt the next… 3DS is looking damn good to the point I don’t care that I won’t be buying another Wii U game til September.

  • Tyler Beale

    Wait, wasn’t BlazBlue Chrono Phantas–oh. Very funny, ArcSys.

    • Dascylus

      Supposed to be BlayzBloo, but they were lazy.

  • Chaos-Mafioso

    Available on Nontendo 3DS? xD (in product information on the mini-site)

  • Kornelious

    Awesome!…..Still wondering how this all happened not long after Siliconera asked them about it if they were “Still working” on it (Who knows maybe it’s been done but they had forgotten about it XD ) But with this and Gunvlot, My 3DS is starting to look more lively! :D

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