Keiji Inafune Talks About His Contribution To Azure Striker Gunvolt

By Ishaan . August 18, 2014 . 11:02am

 

Back when Inti Creates announced Azure Striker Gunvolt, they said that Keiji Inafune was helping them create the game. Inafune, who helped created the Mega Man franchise at Capcom, has a long history with Inti Creates, who worked on the Mega Man Zero games, as well as on Mega Man 9 and 10.

 

In a new developer diary video shared by Inti Creates, Inafune—who is credited as Executive Producer and “action director”—shares how he came to be involved with the project. Gunvolt looks like a fun game now, but according to Inafune, it wasn’t always that way.

 

“I was approached by [CEO] Mr. Aizu of Inti Creates, who showed me this game and asked me how to go about selling it,” Inafune says. “So, I told him to let me play through the game. I didn’t think much of it. It was just really dull and not worth releasing as a product.”

 

“The potential was there,” Inafune adds. “Mr. Aizu really just wanted to know how to market the game, and all I did was criticize the action. But then he said, ‘Okay, we’ll change it.’ [I] couldn’t believe it. I told him my ideas and he agreed to them. So, I thought, might as well get involved.”

 

“There was room for change, since it wasn’t done yet. That’s why I ended up being so frank about the action.”

 

Inafune and Inti Creates are also collaborating on Mighty No. 9, although if you remember our various talks with Inti Creates CEO Takuya Aizu, you’ll recall him saying that Gunvolt actually began active development before that game did.


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  • Yan Zhao

    Glad to hear they made the game better due to his criticism. It’s a win for both parties really.

  • Hm, he didn’t really say anything about his contribution beyond “I said make it better and they made it better” to be honest

    • Pretty much. The fact that Inti Creates haven’t played his involvement up all that much makes me wonder how involved he really was, or how much they actually needed him.

      And well… right now, it certainly sounds like Gunvolt is being better managed than Mighty No. 9, judging by the second crowdfunding fiasco that happened with that game.

      • César H. Sandoval

        Was bound to happen when you get too “on the nose” with the people about how everything is made, funding it and kisckstarter shennanigans… Good thing they made Gunvolt on their own, with no input at all besides the guys in their studio.

      • J_Joestar

        i’m guessing more of an advisory role as well as for marketing name recognition.

      • Yan Zhao

        Maybe they just didnt wanna overuse his name, I dunno. If they kept throwing Keiji Inafune’s name out all the time I’d see it as a cheap way to get people’s attention to their games or something.

      • Göran Isacson

        Oh, the second crowdfuner has bombed? I’ve actually forgotten what that one was about- was it more stuff for the game, or was it for side-projects like the animated cartoon and such?

        • It was for… voice-acting.

          • Göran Isacson

            Huh. I suppose my inability to remember it kind of shows how important that seems to be. Like, a whole new kickstarter for voice acting alone, naking a cross-over game AND a cartoon about it… kiiiinda feels like they’re being just a little too happy to jump the gun here.

      • Max

        Heh.
        The second crowdfunding is really the smallest issue with not-megaman.
        Anyone that actually knows who Inafune is knows why supporting him is a terrible idea.

    • César H. Sandoval

      He said “change the action” God only knows the specifics on how different it was before him…

      • “I don’t like these jumps, add different jumps. Maybe some shoot too, people like shoot”

        • César H. Sandoval

          “Make him shoot lemon-like bullets, it would be nice if he wore more blue… also, how about giving him a silent Rival with a huge Shield?”

        • J_Joestar

          they way he says it makes it sound like it was just straight out shooting before and the psychic electricity stuff was a very minor aspect of the gameplay.

  • Adrian Duran

    Hope I like this game as much as I liked Soul Sacrifice and as much as I’m going to like Mighty No. 9

  • CozyAndWarm

    Wait, Inafune was involved with this game? Now I’m a little worried about its quality…

    • Pacman

      What has Inafune done that wasn’t quality?

      • E.T.993

        Not sure either.

      • EggmaniMN

        You mean the guy that pushed Capcom to adopt a far stronger “western” flavor in nearly everything they do, ruining multiple series? The guy that thinks Mighty No. 9 needs voice acting, an anime series, some overdone story and monster closet sections?

        His skepticism is justified by the last five years or so of Inafune’s actions/words.

        • Pacman

          I’m aware of Inafune’s quotes about how he’s into Western development, but are there any specific examples of games that he’s “westernized”? Even games with a more “Western” aesthetic like Dragon’s Dogma or Dead Rising are still very Japanese in terms of mechanics.

          As far as Mighty Number 9 goes, I do think the voice acting thing is silly. I think it’s far too early to judge though, given that we’ve seen next to nothing in terms of the game itself.

        • Ouch My Head Said Dionysus

          Care to give some examples of the series he’s supposedly ruined?

    • Max

      Same.
      I was all about supporting Inti Creates until they plastered his face on this game’s PR.

  • WJ

    Am I the only one who wants to know what ever happened to KAIO: King of Pirates?

    • J_Joestar

      Finished, but Marvelous (the publisher) is apparently holding it’s release back because supposedly they want to do an anime of it and release them together in a similar time frame.

      • Yan Zhao

        lol really? Already got an anime on a game that isnt even guaranteed to be a success? Thats jumping the gun a bit too much there.

        • Scissors

          My guess is following Yo-Kai Watch’s success. YW wasn’t selling too well at first then after the anime hit it started dominating the charts.

        • J_Joestar

          well think of it as the ad campaign, except it is in a form of a show instead, it isn’t an uncommon practice and Level-5 has found a lot of success with it.

          • Yan Zhao

            I see where they are coming from now. But its sitll a big gamble. Capcom tried the same with Gaist Crusher and that flopped.

          • J_Joestar

            no one is denying it is a risky venture, Gyrozetter also underperformed with an anime and an arcade machine. But they see that Yokai Watch success, and you know they want to test their luck.

  • AuraGuyChris

    Inafune: Your game sucks, man.
    Aizu: Thank you for your honest opinion. I shall make it better.

    • Ric Vazquez

      Honesty is best

  • Göran Isacson

    Yeah, I was thinking that it seemed a bit weird you stop to fire the lightning bolts- I think this is one of those things I may not get until I actually play the game, since every experience I’ve had with these games say that the faster you go the better the game. But since Keiji seems to find it fun, I can only hope he’s being sincere and not just in PR mode…

    Also I kinda wish they subtitled the second part of the interview, if only so I could know who the lady they interviewed was.

    • syrup

      + Megu Sakuragawa (Character Voice of Heroine of ‘Azure Striker GUNVOLT’) Morpha/Shian

  • Nate

    I’ve been debating on grabbing a 3ds. I recently got a wiiU and really enjoy it. The 3ds seems to have a lot of little fun games like this on it.

  • Kornelious

    Dang, I guess Inafune is pretty strict when it comes to games like this….Signs of a good producer! :D

  • The DanMan

    As previously stated, Inafune’s contributions are kind of vague. It was simply stated that it was bland and boring, and he told them to make it better. Also, on a side note, anybody else at least mildly surprised by the T rating?

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