Bayonetta 2 Sound Designer On Creating Angelic And Demonic Sounds

By Ishaan . August 19, 2014 . 2:01pm

In a post on the PlatinumGames blog, Bayonetta and Bayonetta 2 sound designer Daisuke Sakata touches upon his job and how he goes about designing sounds for the game. In particular, Sakata talks about the presence of both angel and demon enemies in Bayonetta 2, and he he created sounds for each.



“As far as angelic sounds were concerned, we had figured out our overall concept for angelic sound design in the first game, so that was a process of simply importing those sounds over,” Sakata writes, providing the video above as an example of angelic enemy sounds.


“The real challenge for us was figuring out what a demonic sound was, since those enemies didn’t exist in the first game,” Sakata says. The video below provides an example of the kind of demonic sounds you’ll hear in the game.



“If angelic sounds could be described with words like sacred and divine, we figured demonic sounds would probably best be characterized by the opposite, words like profane and unholy,” Sakata explains. “I started creating sounds by using these keywords as a guide.”


Bayonetta 2 will be released this October for Wii U and will include a copy of the original Bayonetta, ported to Wii U with enhancements, as well.

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  • Namuro

    Ooh! The demonic sounds, sure sound good! Sounds like there’s a horrifying scream mixed in there!

    I’ve always wondered how artists communicate the kind of sound that they want to other people verbally. Would they just go “Something like… Whhhoooshhh! Wahshaaa! Broooooarrr!” as they try to describe the sounds in their head. LOL

    • Kaetsu
      • Namuro

        Ahh… good time…

        I remembered how I almost went bald, pulling my hairs out from trying to win at this game…

        Yep, good time indeed…

  • Codename: D.A.V.I.D.

    I can finally use this phrase as intended: It sounds great :P

  • Armageddon

    The angel spoke!! I like it. Why does the demon sound like an animal though?

  • PreyMantis

    Platinum Games: hear ye.
    Stop teasing me.
    Release it, already.
    My body is ready.
    Please bring out my Bayonetta with me.

  • Göran Isacson

    Kinda sounds like there’s a longer reverb to the demonic sounds… like the sound of something scraping against metal, while the angelic sounds are more like an echo. Quite a nice choice of effects there.

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