Naruto Shippuden: Ultimate Ninja Storm 3 Ships Over 2 Million

By Ishaan . August 27, 2014 . 10:32pm

Naruto Shippuden: Ultimate Ninja Storm 3 has shipped 2 million copies worldwide, Bandai Namco said today.

 

The game has sold 1 million copies in North America, 750,000 copies in Europe, and 250,000 copies in Japan.

 

This news comes just a little over a month after July’s announcement that that Storm 3 had shipped 1.4 million copies worldwide. Prior to that, Namco said the game had shipped 1.2 million back in June, so it seems to have been selling consistently.

 

Next month, Bandai Namco will release the next game in the franchise, Naruto Shippuden: Ultimate Ninja Storm Revolution for PC, Xbox 360 and PlayStation 3.


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  • Shippoyasha

    Excellent! Love the love a Naruto game series is getting.

    Now if only they will move onto doing Bleach/Fairy Tail/HxH games after Naruto is done….

    • indra jaya

      I want a perfect hunterXhunter games! fun cinematic combat (asura wrath?), big/ traversable/very lively town (academia city on ff13-2?), lots of gambling mini games… haha… it wont happen though :)

    • ThatGuy3190_7

      Personally, I’d want Arc Sys to do a Fairy Tail fighting game similar to Blazblue. That’d be pretty sweet.

      • Nami

        One where instead of fighting they have light spats and verbal exchanges, and instead of a victor being decided everyone just becomes friends and wanders around together?

        Seriously, could you pick an anime soap opera with /less/ conflict as subject for a fighting game? I personally can’t think of one. Even Love Hina had more actual conflict and that is a freakin’ harem anime.

        • ThatGuy3190_7

          Apparently you do not have a creative mind and do not understand taking one concept that is part of a popular series and transforming it into an acceptable concept. You know, like how the Naruto Shippuden Ultimate Ninja Storm series has done….excluded a majority of the light spats and verbal exchanges and is an almost full-on action fighting game? Like how Blazblue handles its own story mode and arcade mode? That’s what I had in mind. Or perhaps you haven’t even made it past the first 3 or 4 arcs of Fairy Tail or do not know the meaning of meaningful story building and impact? If you don’t like something, that’s okay, but no need to bash on someone else’s taste just because they are different from yours. By the way, each arc of Fairy Tail has a conflict or two that carries over from a previous arc of the series and apply it to the main story. Just sayin’.

          • Nami

            Despite Naruto being just another anime soap opera for budding teen boys, it does have actual conflicts in it. People do die, lines are drawn and sides are taken.

            Not many mind you, but enough to justify a game about it. Besides, Fairy Tale is just One Piece but somehow by an act of a magical deity has even less conflict.

          • ThatGuy3190_7

            People also die in Fairy Tail, not only in flashbacks: Tower of Heaven arc, Tenrou Island arc, Grand Magic Game arc, and Tartarous arc. There are also actual conflicts in each arc (with the exception of 2 arcs,) and the antagonist(s) of those actual conflicts ties back to the main antagonist, Zeref. Sides are also chosen as well, especially during the arcs of Phantom Lord, Tower of Heaven, Fighting Festival, and the Grand Magic Games.

  • Kornelious

    Wow, not bad! Makes me even more hype for Revolution! :D

  • Herok♞

    Wow didn’t know Naruto was that popular in North America, to sell about as much as Japan(really shocking there) and Europe together. Isn’t a Million usually what One Piece games hit in Japan

  • KanjiLikesBoys

    Ships, not sells.

    I’m sure it’ll get there soon but verbs are important

    • Nami

      That is asinine sir. They don’t just ship the games to businesses for free. They are sold to the retailers.

      If you’re talking about sales as in from the point of sale, the EU has no such international sales data for it. Japan has it, but it isn’t obligatory and the NA is reported by the NDA which runs on compulsory reports from chains (not obligatory).

      Literally the best and most accurate way to measure demand and success is by subsequent shipments of games to retailers. That means the first wave sold out and they have enough demand to require restocking.

      There is also of course the absolute fact that no reporting agency counts keys sold, however ship data from the publisher does report on this. Making most weekly POS data entirely useless as nearly half of all game sales (in some cases more than half) occur digitally now.

      • KanjiLikesBoys

        But 2 million PEOPLE are not playing the game. there are 2 million on store shelves. Money has been exchanged but I’m referring to the consumer who in this case is not 2 million people playing a game

        • Nami

          There is literally no reliable way to track how many people actually own the game. You can only sort of follow a trend of about 20-40% in the best cases, if everyone willingly reports and you combine it with online connections.

  • Göran Isacson

    Man, America sure does love their Naruto… heck judging by the numbers shipped, it looks like the developers think the West favors it way more than Japan. Wonder if that’s actually the case, or if it’s just a case of the West having more consoles to sell games for.

  • CirnoLakes

    Gosh. Why is Naruto so popular?

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