Do You Want Japanese Or English Voices In Mighty No. 9?

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In an update to the game’s Kickstarter page, Comcept have posted an apology for the way they handled the announcement of voice-acting being added to Mighty No. 9 a few months ago. The team says that it did a poor job explaining itself and that backers and readers were left with a number of questions that went unanswered. In order to make up for this, Mighty No. 9 is now getting even more content.

 

Back in July, Comcept launched a second crowdfunding campaign for Mighty No. 9, which asked for another $100,000 in funds. This, the studio said, would enable them to add voice-acting to the game. This initiative didn’t go over well with a lot of the audience following the game’s development, and raised a number of questions, such as whether a game like Mighty No. 9 really needed voice-acting and why Comcept were asking for more funding after having received $3.8 million in contributions already.

 

As a result of this, Comcept have now re-launched their second crowdfunder in the form of opening Mighty No. 9 up to “slacker backers”. What this effectively means is that if you didn’t contribute to the game during its Kickstarter campaign, you can still do so now if you wish, and receive a number of the same benefits as regular backers. The slacker backer contributions will go toward adding voice-work to the game, and this time, Comcept have provided a full breakdown of how these costs work out.

 

 

Cutting a long story short, Mighty No. 9 has now amassed just enough funding for voice-acting in one language, and Comcept are asking fans to decide whether they would prefer Japanese or English voice-acting. An official survey is being sent out to backers starting today, and the results will be announced October 14th.

 

Mighty No. 9 is in development for PC, Nintendo 3DS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360 and Xbox One.


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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.