Super Smash Bros. for Wii U Sells 710,000 In U.S.; Amiibo Sales Roughly The Same

By Ishaan . December 11, 2014 . 4:30pm

In their first 10 days on sale in the U.S., Pokémon Omega Ruby and Alpha Sapphire sold nearly 1.5 million copies combined, Nintendo said in an e-mail to Siliconera this afternoon. Both games launched on November 21st.


Meanwhile, Super Smash Bros. for Nintendo 3DS—which launched on October 3rd—has sold more than 1.5 million copies in the U.S. thus far.


Finally, Super Smash Bros. for Wii U (Nov. 21st) has sold nearly 710,000 units in the U.S. thus far. Of even more interest is the fact that the Amiibo figurines, which launched alongside the game, have sold roughly the same amount as the game. Nintendo said Link, Mario and Pikachu (in that order) are their best-sellers.


On the Wii U front, Wii U hardware sales increased by more than 10% over the same period in 2013. The week of November 23rd (ie; Smash week) was the biggest single week of Wii U hardware sales since the system’s launch in November 2012.

  • gulabjamal

    I don’t know if those numbers are higher or lower than expected but I love you nintendo. You do you

  • PowerSerg

    I think it’s pretty high given the average sales for a Wii U title.

  • Kaetsu

    Those sales figures are decent considering the Wii U’s install base but it seems like Smash didn’t really push hardware sales that much.

    • Morgan Rodgers

      It’s hard to say. Not a big increase over this same period from last year; but also the biggest week of sales since the Wii U released.

    • 113mac113

      Most people probably got the Wii U with Mario Kart.

    • subsamuel01

      Both Smash and Mario Kart failed to move a ton of units, most people who bought the game already had the console. I don’t really see the console having a huge turn around, hopefully they can at least reach 20 million lifetime sales.

      • HarakiriKami

        Err, Kart did move a lot of units. If not for kart the Wii U would be doing even worse.

        Its not like one game was going to make the wii U sell gangbusters all of a sudden

    • Tiredman

      It isn’t over yet. There is another big deal coming mid month in the US from a few stores, meaning a game and system for $250 iirc. Plus I know a few people who have them on lay away for loved ones for Christmas.

    • Melee didn’t exactly push Gamecube sales either, so I’m not really surprised. Wii U will probably continue to perform around the same level.

      • HarakiriKami

        Huh? Melee launched with the gamecube.

        The gamecube stopped getting a ton of software support after 2 years and that killed a lot of its momentum.

        The Wii U had its momentum killed from the start and has had trouble getting it back.

        As for Smash pushing hardware sales? The Wii U’s basically maintained the same price but with an increase in weekly sales compared to last year.

        When nintendo drops the price in late 2015/2016 the systems sales will increase as well.

  • Nightmesh

    I just got mine today. Now I just gotta get a ton of friends to play it with. Q_Q

    • Tijani Palmer

      You don’t understand man. Your amiibo is your friend through it all; it will be with you forever and ever

      and ever. You will never be alone again.

  • KingGunblader

    I’m not surprised that Link is the best-selling Amiibo. It’s the only one that really does anything significant in other games right now.

    Those numbers probably could be better, but I’m stoked to add one when I pick it up… next week.

    • Kaetsu

      I’m actually surprised. I thought he’d be beat out by Mario and Pikachu especially since he has that ugly yellow block.

      • ronin4life

        Function over form.

        Except the sword and sheild thing: warriors are always cooler as merchandise.

    • Slayven19

      Hey better late than neva my friend. I’m up for adding people for friends for smash wiiu. if anyone is interested its spidervan23.

  • That’s pretty good~. I’m sure all titles will keep on going strong too. I’m really curious about how the Amiibo will continue to do.

    • SobriK

      I’m really curious to see how Nintendo’s going to support the Amiibo. They’re great in smash, and it’s nice that they do… something… for Hyrule Warriors, but I have to think that Nintendo has something bigger planned for them.

      An Amiibo-powered party game or Tomodachi Life-style quirkfest wouldn’t be outside the realm… but who knows? Maybe their popularity caught Nintendo by surprise.

      • randominternetperson

        An Amiibo-powered party game? Why would you WANT to spend $60, and then another $13 + each figure just to play a game that would more than likely function just as well without the figures?

        • Tom_Phoenix

          Ask the people who play Skylanders. =P

        • Well, if you buy a party game to play with friends, then they could always buy their own Amiibo and centralize over one person’s game.

        • HarakiriKami

          It could be free to play actually

      • Justin Graham


        Unlock and level heroes by using their Amiibo.

        • HarakiriKami


      • I was wondering how that would go too. What kind of titles they develop going forward to complement Amiibo will be fun to see.

        I think a party game would be excellent.

        If it makes sense, I think they anticipated them being popular but they are caught off-guard? I guess what I think is. . . they probably expected them to make money but not as fast? x’D;

        • SobriK

          Yeah, that makes perfect sense. It’s likely they were anticipating a slower burn in terms of sales – but hey, a windfall’s a windfall. Now they just have to give consumers a reason to continue to be excited about them and they’re gravy.

          • I am really hoping they do. ;u;

      • HarakiriKami

        Mecha robot game with individual parts.

        Card Battle game

        Amiibo RPG in the vein of Super Mario RPG

        • garf02

          >Tap Link Amiibo on Xenoblade Chronocle
          >Unlock Biggoron Sword for Your DOLL

      • garf02

        Its an easy way to provide/ lend their character to other

        The new Fighter game of One Piece, uses Amiibo,

        Luigi and Mario Costume for Luffy
        Link skin for Zoro
        Star Fox Clothes for Sanji

    • animefreakhq

      It isn’t good enough when the biggest game from Nintendo only sells measly 750,000 copies in US, where 6 million or so Wii U’s are available.

      • I don’t think Smash is the biggest game from Nintendo, but in terms of the Wii U, it could have sold better. Don’t forget about the legs on Ninty games though.

      • garf02

        750K out of 6M = 12% Attachment rate. from America Only.

        also profits from the Amiibo, Gamecube controller, the Adapter and that those 3 still out of stock but in demand

        Nintendo is making it big with smash.

        No counting the 3DS sales

        • HarakiriKami

          There are only 3 million wii U’s sold in north america.

          there’s 5 million sold outside the US

  • Hall

    .. .­.­­.­­S­e­e h­e­­re

  • Adrian Duran

    Does this mean Link is the most popular Nintendo character outside of Mario and Pikachu?

    • ronin4life

      Link checks all the right boxes:
      A realistic human form
      A weapon(better yet are Samurai and Knights, and he kinda fits the knight)
      He has the best usage of any Amiibo, as he is needed for exclusive content in Hyrule Warriors

      It actually makes a lot of sense.

    • Xerain

      No it means Link is the most popular character among Amiibo buyers, which may or may not be representative of the entire population. Further studies to to be conducted to determine how strong the correlation between amiibo buyers and non amiibo buyer’s interests are.

    • AuraGuyChris

      Only because his amiibo currently has the most unlockables than other amiibos only because of Hyrule Warriors existing.

  • Weeb

    And people will keep saying nintendo is finished.

  • AuraGuyChris

    What is wrong with Captain Falcon trying to screw up swordsmen + Lucina?

  • Brimfyre

    So that’s over $180,000,000. That should keep them afloat for a bit. Then they are doomed. Right guys?

    • darke

      Huh? What’s that number mean? Where did you get it from?

      Are you just trolling, or are you trolling and trying to make a point at the same time?

      • It’s sarcasm =P.

      • Brimfyre

        Math isn’t my strong suit so I’m probably way off but I took $60 x 1.5 million copies + about $13 for an Amiibo x 750,000 units. That gets about 180 mil right? That doesn’t sound right. I must have added an extra zero. i worked a 15 hour day today I’m tired.

        And yes it was sarcasm.

        • You didn’t account for the cut that retail takes. Also, those figures are for retail + download copies, which means that the retail cut only applies to the retail copies and not the downloaded ones. :P

        • kaisergali

          isn’t nintendo like the company with the biggest saving from all three of them?

    • you should see something:

      No.10 is Deadpool. Freakin’ Deadpool, by Activision + High Moon? No one expects that to be one of the most expensive games produced, right? It cost $102 million. No.9 Halo: Titan (Microsoft’s cancelled Halo MMO, set up at Ensemble): > $103m. No. 8 Max Payne 3 : > $108m

      You can see more in the video.

      This is a good look at budget size for a random splattering of console games. These are what they’re like. They’re expensive to make. You should also probably look up some stuff about marketing budgets. It’s not cheap either.

      Star Citizen has made over $60m, and Chris Roberts has always said it’s a fraction of what a big budget publisher game would be. And people don’t believe him. People think games are made quickly for tens of thousands of dollars… then they lose their minds when indie devs are like, “we’re not moving as fast as we thought” or “we need more money” or “we’re using Early Access”. Or why so many are 2D games with simplistic, ugly pixel art. Gamers routinely prove that they have a massive misconception about game budgets.

      Even Nintendo’s productions, which don’t do anything ambitious (or anything at all) with features and content like online multiplayer or DLC most of the time. That just means ~$50 to $70m instead of ~$100m. I would say anywhere between $10m – $40m for most 3DS titles, depending on the production.

  • SaiyanJedi_Trunks

    Nintendo does it again…even with that huge promotion for the Xbox One. Now to see how the next batches of Amiibos sell with new software and updates on the horizon.

  • Tonton Ramos

    So how did Smash sold worldwide?

  • Even three years later, I still can’t get used to the name Wii U :P

    • British_Otaku

      With the “Xbox One”, “New 3DS” and “2DS” (this last one couldn’t be helped), I’m finding it easier to tolerate “Wii U” but three systems from one company in one generation. >_>

  • Don’t fall for spin. Not giving hard numbers is always a bad sign, fanboys. The “x% higher than last quarter” or “the same quarter last year” trick is just not good. Give solid numbers; which is what other companies do when they actually have something to be happy about. Still; this isn’t impossible to figure out; this is what math is for! Lets’ just look up some 2013 numbers, thank you Google Search and Forbes:

    “Nintendo had a strong November… The Wii U had a relatively good month as well. Sales of the home console jumped 340% last month, clocking in at 220,000 units.” ha, that’s not good. Okay, moving on.

    10% more than 220k is… ~242k consoles sold. Versus the 1.2m Xbones sold in November, and then TBA sales for the Playstation 4 because NPD hasn’t released numbers and we gotta wait on Sony. Yeah. That’s it.

    They should’ve put out a freakin’ Bayonetta 2 Bundle at least, and done it when the game came out, before the super aggressive Holiday options by Microsoft and (to a lesser extent) Sony, and all the Steam sales and whatnot. Attract gamers with something interesting, new, and fresh. They already captured all their fanboys with Mario last year. Smash and Mario Kart just appeal to the same group. I bought a refurbished Wii U and with the money I saved bought Bayo 2 on my own. But if the console wasn’t so cheap refurbished, I completely would’ve ignored it in lieu of a PS4 Bundle… which I’ll nab a little later now since Bloodborne got delayed.

    • fancycakes

      First off, if Forbes labels something as “relatively good” I’m going to go by that, but that’s just me. I don’t profess to be business savvy, but nintendo is on its way. Any increase is good increase, not sure if you remember the story of the tortoise and the hare, but that may apply here.

      Additionally, the reason people go to nintendo is FOR those mario and smash games. As time always proves, software sells consoles. Also, a bayonetta bundle would not sell the wii u in my opinion and was a strange choice for them to even pick up. I encourage you to go look up on google and forbes the sales numbers for bayonetta 2 compared to smash

      Nintendo is doing well in it’s own right. Turning the tables, have you seen the xone’s sales overseas?

      • Okay, “relatively good” means “in relation to” – don’t gotta be a savvy businessman to know this. In relation to bad sales, 220k is good – that’s what they’re saying.

        However, they’re bad. Make no mistake about it; they’re bad. That’s why they’re spun into an percent increase, not a hard number; because they don’t want to share low numbers. And in relation to their goals – they wanted to sell 3.6m more console between March of this year (where they had a little more than 6m sold worldwide) and the end of their fiscal year (March of next year). It’s basically code for; we need to sell a lot during the Holiday season; that season where sales are HUGE. There’s nothing coming out that could potentially move hardware between now and March. That means they needed to move at least a million this holiday season. Less than a quarter of that? That’s bad.


        And the reason people go to Nintendo? Not so much those games, because they’re not showing up in vast numbers. A vast majority of Wii owners went to that console for bowling. The people who like colorful, creative games are finding them – clearly – elsewhere now. On mobile & tablets, in Disney Infinity and Skylanders, Littlebigplanet, Project Spark, Puppeteer, Rayman Legends, Ratchet & Clank, Sly Cooper, etc. These games are out there, and they’re freakin’ great, and gamers are finding them more and more every day. Nintendo doesn’t have a monopoly on it anymore. If people want those experiences, they’ll get them elsewhere (even if that “elsewhere” is just on the 3DS; which many Xbox and Playstation owners have).

        You can’t sell hardware without showing something exclusive that’s NEW and exciting, even if it’s just potential. They have new & exciting stuff, but they should be supporting more of their exclusives than just the same ones people have played before on previous consoles. Until they show something new worth getting excited about, they’re going to just keep selling disappointing numbers like these. And people need to stop pretending they’re great when they’re not.

        As for the Xbone, they’re doing noticeably better than Nintendo everywhere except Japan, so I presume you mean “in the East”. And by default, it’s no.1 in China currently.

        Yes, it’s dying in Japan, but nothing does well there except for Yokai Watch, Monster Hunter and 2 Nintendo games a year. All the consoles are pulling in numbers that are a variation of “bad”. That market is screwed up beyond belief for most everybody. As a market, it kind of doesn’t matter. Increasingly, the only thing that matters from Japan isn’t the sales numbers or how consumers are so indifferent to so many games there, it’s the talent that comes from that country – the developers. Who are getting support from the West.

        They’re not turning the tables, man. They’re still on the same…. table? I don’t know how to play around in that saying :P

        We need to see them do better. Not “well on it’s own”, because their standards have changed over the past few years and have just gotten really low. Better, period. Seriously, unequivocally better. And they need to excite people with new things. Which is why they “won” E3. They excited a ton of people over with new things there. They should embrace that, because everything people love about them now was new and daring and risky at some point in the past.

        I’m hoping 2015 is better. And that they aggressively market deserving titles like Splatoon, Devil’s Third (hopefully) and Xenoblade

        • HarakiriKami

          The Wii U sold 250k in november compared to last year where it sold 220k

    • Justin Graham

      Starting off by calling everyone fanboys is not going to win you points, no matter how accurate your assertions may be.

    • Fen Y

      I love when fanboys like yourself (as seen by your later lines) try to talk bad about another company without understanding the language used here.

      It’s really cute.

  • garf02

    Attachment Rate > Units sold.

    Thats what ultimately matters for Nintendo.

  • Yan Zhao

    700k is pretty damn good for a Wii U game no matter how you look at it. It’s install base is significantly smaller compared to 3DS owners.

    • HarakiriKami

      out of 3 million Wii U’s in the US, 710k people bought smash at launch

      • Yan Zhao

        And out of the 45 million+ 3DS owners in the world only about 3million of the 3DS version sold. A ratio that’s less than the Wii U’s.

        So once again, 700k is a good number for the Wii U.

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