Xenoblade Chronicles X Director Introduces More Artists Working On The Game

There’s a fair bit of sci-fi talent working on Xenoblade Chronicles X, but today, executive director Tetsuya Takahashi introduced another of the artists working on the game, emphasizing that her involvement should convey that the game won’t be built expressly on sci-fi elements.

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“Today, I present Ms. Yoko Tsukamoto,” Takahashi tweeted. “I believe that by hearing her name, you’ll understand that the Xenoblade Chronicles X world isn’t built only upon sci-fi elements.”

 

Tsukamoto has served as an illustrator on games like Half-Minute Hero, Lord of Vermilion, and also provided artwork for the first Xenoblade. You can find her website here. The image to the right is one of her illustrations, but it isn’t from Xenoblade Chronicles X.

 

“Then there’s Mr. Takashi Kojo,” Takahashi continued. “His solemn landscapes are fantastic, but this time around I’ve mainly put him in charge of enemy designs. His designs for large enemies are particularly great, and the strongest unique enemy [in the game] is also his creation. The Growth Soldiers which you’ll probably see the most throughout the game (and crush, lol) were also designed by him.”

 

Kojo’s website is accessible here. His past credits include Gravity Rush, Sol Trigger, 7th Dragon 2020-II, Senran Kagura and more.

 

Xenoblade Chronicles X is in development for Wii U.


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Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.