A New F-Zero Would Require A New Controller Interface Says Miyamoto

By Ishaan . January 6, 2015 . 11:00am

 

As part of a discussion with YouTube channel Smosh Games, Nintendo’s Shigeru Miyamoto touched upon the possibility of the company working on another F-Zero racing game. Here’s what he had to say:

 

“I actually made F-Zero first, and then after we made F-Zero we made Mario Kart. But we see a lot of other designers who are kind of making more traditional racing style of games. So, we’ve tried to focus on something that feels a little bit more gamey. So, maybe if we create a new type of controller interface, and we find a controller interface that’s particularly suited for F-Zero, then maybe we’ll do something with it in the future.

 

“Actually, the lead designer on F-Zero who I worked with on the original is Mr. [Takaya] Imamura, and I worked together with him also on the original Star Fox games. So right now, the two of us are busy working on the next Star Fox game.”

 

Star Fox is currently in development for Wii U and will be released sometime in 2015.


Read more stories about & & & on Siliconera.

  • Namuro

    Wow, lucky you, Ian and Anthony!

    But man, I sure hope this is like a hint that they’re actually have a plan for a new F-Zero game in the near future!

    • ronin4life

      This is the only saving grace; Nintendo peeps like to act dismissive when they KNOW something is in fact being developed.

      But for now, this just looks like a hollow non statement.

  • Stando

    There is already a controller perfectly suited for F-zero: The Gamecube Controller.

  • triablos

    Isn’t it just a racing game? Can’t be too hard to control.

  • harmonyworld

    I hate when they say crap like: “If we made a new version of this old game it would require a whole new thing that doesn’t exist!” when that’s not true
    just make it with proper controls omg
    we don’t need new motion controls or 5 extra screens to look at or anything like that
    F-Zero is a racing game, yeah?
    Just make it like a normal racing game just with lovely graphics and new racers
    and maybe a racer customization/creator

    • Pretty much this. Just slap Mario Kart’s control mechanics and call it a day.

  • ShawnOtakuSomething

    Wut….

    Heres an idea then

    use the Wii-mote/ wii-u-pad as a wheel and use the balance bored as Pedals

    even tho most of us doesnt own a balance bored I could see that working for F-zero

  • British_Otaku

    The only thing I would say is missing in any sense is analog triggers, then the Wii U has it covered with GameCube controllers and you can still play passibly with digital ones.

    • ShawnOtakuSomething

      always a way around things but it’s just an excuse not to make the game

      however!!! I have a feeling its a lie. Why would they leak anything to the public yet?

    • zeroroute

      My thoughts exactly. Now If only they’d mass produce the gcn adapter

      • British_Otaku

        Are there any third party alternatives around yet? You would think that even if we have some good third party GC controllers, the adapters should be lining up if Nintendo can’t keep them in stock.

  • They should just let Sega (Amusement Vision, if they still have them) handle the development again and oversee it a bit. Another GX but with online and some extra characters to refresh the story would be cool to me.

    • sd28

      it was also the most expesive ad worse sellig game in theseries

      • They they could development it in-house now and take some cues~.

        Do you have a source for your info though? I’m really curious about the details~.

    • HarakiriKami

      Amusement vision is dead.

      And no thanks. Just Make an HD-remaster of GX.

      • GX already looked good to me so a remaster would be a waste of money for anyone doing the work and buying, but that’s just me. Lol.

        I’d rather have a new game with some new and old tracks and more content overall.

        But who knows what they’ll do~.

  • idrawrobots

    I completely disagree.

  • Shippoyasha

    No, Miyamoto. We don’t even NEED a new interface. That’s one of the worst excuses they can make for why they don’t have a new F-Zero.

    • British_Otaku

      My favourite excuse from him is that Peach’s skirt was a barrier in her being playable in NSMBWii: http://www.destructoid.com/peach-s-dress-the-reason-for-her-not-being-playable-in-new-mario-wii-152201.phtml

      Here is hoping that they actually release an F-Zero or remake this generation.

      • Aaron K Stone

        He did say he was joking.

        • British_Otaku

          It was clear in the full quote sure, I guess I remembered Destructoid’s initial quote too strongly. *Miyamoto laughs*

    • PreyMantis

      With the amount of bashing Nintendo is getting from idiots calling their games just a bunch of rehashes, I can see how they feel like they need to do something significantly different on every game they release.

      I just wish they would just give no fuck about those people and release a game they feel is awesome.

      • Shippoyasha

        There’s literally nothing people can do about haters. All we can do is ignore them and move on, I agree.

        • ronin4life

          From my experience, those ‘haters’ comprise way more than half the very vocal enthusiast gaming group on the net. The very mouthpieces of the industry to everyone who will listen.

          That is far too many people to ignore the way they did with Wii, which allowed negative fervor to set in and kill it and WiiU before it ever launched.

        • HarakiriKami

          Well its not like F-zero sells all that well so the series needs to keep evolving

          • Shippoyasha

            It still sold well enough to go well past development and marketing though.

          • HarakiriKami

            Um no. F-zero GX was super expensive. http://www.neogaf.com/forum/showpost.php?p=146568968&postcount=143

            A cross media flop if you will

          • Shippoyasha

            It was still very profitable overall. The big issue was they were trying to sell the arcade units. We all know they likely won’t do that again.

    • ronin4life

      And that is all it is: an excuse.
      >.>
      Nintendo was doing pretty well not making excuses these last few months too…

    • …That or he could just make it for the WiiU.

  • Juan Manuel M. Suárez

    Trying to force gimmicks upon people is kind of lame. You don’t have to reinvent the wheel. MK is proof of that, considering there’s never been a need for a new “control layout”~.

    • PreyMantis

      I think it’s more “people will complain because it looks like the previous F-Zero.” Hell, just recently, Mario 3D World was being bashed by others just because the game looks similar to 3D Land, and calling it a rehash even though it’s far from it.

      Still, Miyamoto’s excuse is just stupid.

      • Juan Manuel M. Suárez

        That’s in part the fault of saturation of Mario games through the NSMB ones. People were expecting the next Mario game to be something game changing like Galaxy was. F-Zero, on the other hand, has had so few entries that I doubt anyone would have complained it looked like the prior games~.

        • PreyMantis

          I don’t see how NSMB saturated the Mario games. There were only ever three games (not including the Luigi DLC) on three different consoles. Heck, the second game didn’t even come out until seven years after the first. The third game just happens to be a launch title for the Wii U.

          I’m sure people would complain that F-Zero looks like the previous game, no doubt. This generation just have that “grafix” mentality that anything that does not look great would dismiss the game.

          • Juan Manuel M. Suárez

            The whole 2.5D [should I even call it that? Well.. you know what I mean, it’s not 3D and akin to what we saw on Super Marion 3D Land] has been done several times. It takes away from the surprise factor no matter how amazing the level design is~.

            That’s why people, few anyway, may have complained that Super Mario World U was more of the same. It had nothing that’d be a literal game changer. I don’t believe the same’d apply to F-Zero as there are no similar experiences in the nearby past. It hasn’t been done too much which I believe has happened with 2Dish Marios~.

          • HarakiriKami

            LOL do you hear yourself right now?

            You guys just want the same shit over and over again yet you call mario saturated when this is the series with less than 20 games in its 35 year existance ? Lmao.

          • Juan Manuel M. Suárez

            First of all, there’s no “You guys want…”, I posted a guesstimation on why the situations between F-Zero and Mario [Super Mario World U] are different. Why people complain if Mario looks like more of the same but why they wouldn’t complain the same for F-Zero~.

            I don’t want a new Mario nor an old Mario, I don’t like most Nintendo IPs; Mario especially. In the past 7 years we’ve had NSMB, NSMB 2, NSMB Wii, SM3D Land, NSMB U. So, my guess is that by the time Super Mario World U came around, people wanted something back to 3D rather than more of the same gotten with the other games. That’s all. Point remains, F-Zero wouldn’t suffer from criticism for not reinventing the wheel, Mario doesn’t get that luxury~.

          • HarakiriKami

            Oh but you conveniently forgot the galaxy games did ya?

            A mario game is out for every Nintendo platform that’s how it is.

          • PreyMantis

            So, what you’re saying is that just because the two sequel of NSMB are also both 2.5D, they’re saturated? That does not make any sense at all. What about all the other game series that uses the same dimensions on all the games, does that also make them saturated? Also, would making one game’s sequel different in dimension of the prequel would remove it from becoming saturated? Silly you, dimensions on the trilogy does not make them saturated.

            I don’t know if you’ve played NSMBU, but five-player and an asymmetric multiplayer experience called Boost Mode—which enables a player to help or hinder the other players—are two of the biggest game-changer of the game.

            F-Zero-wise, aren’t you contradicting yourself by applying dimension as a saturated property of a game?

          • British_Otaku

            On NSMB. Both NSMB2 and NSMBU were announced at the same event iirc, they may be on different hardware but that immediately gave the sense of saturation even to me.

            NSMB2 also happened to be a weaker installment.

      • British_Otaku

        I feel like people might not even know what an F-Zero by the time it releases for a more extreme version of how everyone jumped on or suddenly noticed Fire Emblem with Awakening.

        Maybe, they will think it is oddly similar to Distance (a cool game on Steam). Unlike Mario, there has been a solid decade since the last original game and that game was Japan only.

  • Aaron K Stone

    Yeesh everyone’s being so dismissive.

    • Shippoyasha

      You mean Miyamoto, about the F-Zero sequel?

      • Aaron K Stone

        People here.

  • Guest

    tl;dr F-Zero isn’t coming out this year…

  • ShawnOtakuSomething

    on a side note: miyamoto is so smart, using youtubers to promote wii u games is a great idea

    • British_Otaku

      Publishers have aware of the bigger names for ages though, Call of Duty pulled a ton of faces for Black Ops 2, Nintendo Treehouse Regginator used Mega64 (who have probably been doing it for publishers for most of a decade) and Ubisoft are infamous for Mr Caffeine one year then Tobuscus the next.

      It is a good call (even if I don’t really want to see 18 mins of Smosh) but a common one.

      • ShawnOtakuSomething

        Smosh used to be funny to me but anyway! yeah man He was wearing a splatoon shirt playing Mario kart, talking about F-Zero

        • British_Otaku

          Oh I’m watching it, I have to just because it has of F-Zero (10 years makes one hungry) nuggets as well as Miyamoto. Not bad so far. Appreciated the question on Pikmin’s mini movies.

  • AzureRyuujin

    I don’t believe that, not one bit.

  • Rinku

    Maybe he now secretly admits the WiiU gamepad sucks : /

    Jk though, i’m already looking to buy one ; p

    • HarakiriKami

      Lol.
      The gamepad is so thin

  • DS23

    Oh come on. There’s a button for accelerating, one for braking, and one for boosting. Then use your shoulder buttons for turn leaning. That is how F-Zero works. That is always how F-Zero has worked. You can’t stop crapping out NEW Mario retreads that offer virtually nothing actually new, why the hell can’t you make another F-Zero arrrggh.

    • Stephen Mc Devitt

      Innovation for innovation’s sake. =_=

    • lemon

      Mario sells well enough to warrant sequels. He probably sees F-Zero as a series that will continue to succeed financially only if innovated upon in some way.

      • God

        The popularity of Captain falcon and the lack of racing games on nintendo systems would probably make it a very succesfull game.

    • Aaron K Stone

      Miyamoto is hardly involved in the New Mario series outside of a supervisory role, but eh why do you care?

    • Agito

      offer virtually nothing new in what? you got new stages with different designs and a couple of small gimics, new boss strategies and new music. not to mention that nintendo has innovated mario quite a bit. in 1996 there was mario 64 which has him in a 3d realm with a mission structure instead of a simple beginning and end. 2007 has galaxy which is entirely based around spherical and anti-gravity platforming and in 2011 there was 3d land, which is an top-down view platformer.

      a series doesn’t have to innovate every 3 years, sometimes it’s best to perfect the formula you already have. otherwise you are going to have another sonic situation. i get it that you might get tired from the series, but that doesn’t mean it won’t offer something entirely new once in a while. i mean 3D world got me back into the series despite having no one to play with. and i didn’t regret it at all.

  • …..You can’t be serious. Of all the stupid shit I’ve heard from a game dev.

  • IndigoRift

    It’s simple: have it be just like GX and you’re golden. I’ll gladly buy the GCN controller again and the adapter, assuming the latter exists. Jesus, Nintendo.

    The least you could do is throw us a couple of bones via Virtual Console so we’ll shut up for a while. I know I personally would be quiet if I had a practical way to play F-Zero games right now. Make something happen. Anything.

    • NintendoPSXTheSecond

      Theres literally one on the Virtual console right now, a GBA one and the original.

      • IndigoRift

        I supported both of those on the day they were added, but VC releases are awfully sporadic, with substantive additions being few and far in between. I’d like to see more consistency on the eshop, especially for a franchise like F-Zero.

    • Xeon2

      Y’know Miyamoto, I’d really like if you LOCALIZED some of the F-zero games to compensate for a lack of them in the West.

      • HarakiriKami

        Uh. we got all the good ones dude

        • British_Otaku

          I know the former isn’t a game but, we didn’t get F-Zero X Expansion Kit or F-Zero Climax and I heard both had custom track creators.

  • 하세요

    Just put Captain Falcon in Mario Kart 8 and call it a day. I’d rather have that than hear this excuse.

    • Kaihaku

      He kind of is in the Mario Kart 8 DLC. Just use a Mii with the Captain Falcon outfit while riding in the Blue Falcon.

  • Casey McMahon

    Code Speak for: Launch game on the next console in late 2015-early 2016

    • HarakiriKami

      No, nintendo’s new console isnt coming until late 2016 at the earliest, they have to release the 3DS successor first anyway and that’s slotted for 2016/

  • yomachaser

    I’m so glad to be shifting away from Nintendo systems and gaming ,they’ve been full of shit for years but …wow is this full of shit.

    • Stephen Mc Devitt

      Opposite for me, I got into Nintendo in 2008 after dull realistic became a trend like CoD and Fallout 3, plus Nintendo had the best games in 2014 while Steam was full of shit.

      • Agito

        yeah valve really needs to put either a stricter entry exam for other people’s games or put some decent quality control system. otherwise developers can keep ripping off customers.

        • Stephen Mc Devitt

          Forget Half-Life 3! Steam needs to be fixed ‘cus it’s now in it’s golden age is long over for a year.

          • HarakiriKami

            Steam really DOES need to be fix

    • Go2hell66

      i wouldn’t say they’ve always been full of shit but in this particular instance i have to agree

    • Aaron K Stone

      You simply do not understand. Maybe in a few years…

    • Of all the companies that make you shift away from gaming… Nintendo?
      Okay… I mean if you want to go ahead but I think many of their Wii U games have been fantastic.

    • British_Otaku

      It is fair to have some contempt towards a company or series of machines, but express it better than this.

      Nintendo like other companies has a fine library of games, but like any old company has a good number of franchises which aren’t getting so much of a spotlight.

      F-Zero will have another installment… eventually.

  • persona_yuji

    Miyamoto, don’t tell me you plan on making something like a Steel Battallion controller for the Wii U?

  • Adrian Duran

    I think Nintendo is just pissed SEGA made a better F-Zero game then they did

    • ギャビン

      155% agree. I’m still playing GX. No racing game has even come close to the sense of speed that game delivered.

    • Pyrotek85

      They shouldn’t be, and if they were smart they’d let Sega handle the next one too.

      • HarakiriKami

        Amusement vision is dead

    • HarakiriKami

      wow the posting quality really has gone to shit on Siliconera

      • God

        Your comment is a testament to that.

        • HarakiriKami

          Exactly

          • God

            You know i was saying your comment was shit, right?

  • Spirit Macardi

    Though I don’t agree with it, I do understand what he’s saying. The way he sees it, F-Zero is a very basic racing game, despite its futuristic trappings. Something like Mario Kart meanwhile is distanced more from other racers by its inclusion of items and stage gimmicks. Basically, he wants to continue F-Zero only if he can find some way to separate it, and to him that would necessitate a unique control scheme.

    Personally, I love F-Zero for what it is. I think its visuals plus identifiable vehicles and characters are more than enough to make it unique. I don’t think it needs improvement, it’s a solid formula already. And hell, there’s really only been two 3D F-Zero games, so I hardly think they’ve overdone it.

    • Pyrotek85

      That’s how it should be. Keep the controls basic and limit the gimmicks, and base it more on player skill. I love Mario Kart but it always had a significant element of randomness to it, especially in 8.

      • Aaron K Stone

        Especially in Wii. Now it’s correct.

        • Agito

          never forget that bullet bill spam taking away your first place. never forget…

          • Aaron K Stone

            Pow Block, Thundercloud. The list of shame goes on.

      • HarakiriKami

        you say gimmicks like its a bad thing.

        F-zero’s gameplay’s already been perfected with GX. Things need to evolve into something else . That involves introducing new things

        • Pyrotek85

          I’m fine with new things, but I want it to still be F-Zero, which was focused on the high speed driving, that’s all.

          • HarakiriKami

            Sure but Nintendo’s a company that makes games by experimenting with design prototypes. which later turn into one of their games. That’s why they tend to be different in a lot of ways but have some level of consistency to them ( when they become part of a certain series)

          • Pyrotek85

            I’m fine with some experimentation. The biggest problem it’s probably facing is that the previous game had a steep learning curve, but a lot of people who liked the game enjoyed the extra challenge.

    • PreyMantis

      Right. Even if they make a new one, people will call it a rehash, anyway.

      • Agito

        it seems like nowadays people confuse ”rehash” with keeping the core gameplay and visuals the same and somehow putting it in a negative perspective. i mean come on. just because a mario platformer game has the same platforming mechanic doesn’t make it a rehash. to me a rehash is copy and pasting the exact same stages, music and bosses from previous games. but nope. let’s ignore the fact that the stages are designed differently with new little gimmics placed here and there, the bosses have different strategies and the fact that there is new music to please your ears. it’s all a rehash.

    • ronin4life

      Sure. Except, GAMEPAD.
      The answer he is looking for could be right there in the WiiU right now. In light of this, his answer just feels like a way to dismiss the question moreso than an actual statement.

      • Spirit Macardi

        I’m thinking he means something else entirely. The Gamepad is unique, but it’s still built like a normal controller just with a touch screen on it. I have the feeling he’s talking something like a flight stick, or something that would mimic the set up of the in-game vehicles.

        • ronin4life

          And yet, the touch screen can be used for similar function.

          The thing is, To me, This reason he gives is just too much a streatch to give it credence. It reads more like he is throwing up an arbitrary value as a cover than actually answering the question. No one asked about unique controllers or a different kind of game than traditional Fzero, yet that is the entirety of his answer.

          It feels more like that when one considers this statement a dismissal of the gamepad, which he has up til now been trying to pimp as this great unique controller for all of these unique ideas. If he really felt this way about FZero, it calls into question his previously stated assertions about the gamepad.

          Like I said below, Maybe they are making Fzero in secret. Nintendo execs like to mess with people in such situations… But if they aren’t this doesn’t feel like ‘why we aren’t yet’, but rather ‘we aren’t, and won’t say the real reason if there is one’.

          • HarakiriKami

            Well besides the fact that whats a racing game going to do with a Screen in a controller?

            Its not using it for a cockpit view or any of the other features like in Project Cars of NFSMW:U

            Or anything for asymetric multiplayer

  • Agito

    this information is vague at best so i wont go into an angry rage from something i can barely understand. but what i got out of this is that miyamoto wants to create a F-zero game that is different from the normal racing game. so i’m guessing that he has plans to put in new moves/mechanics to differentiate from older F-zero games, hence why a new controller interface is necessary. but i have no idea what the man is thinking about so guesses is all i can deliver.

    • hng qtr

      “miyamoto wants to create a F-zero game that is different from the normal racing game.”
      I really don’t see why, the only racing franchise they’ve been supporting is MK and that’s a lot different from a normal racing game already. They have no regular racing game and 3rd parties don’t seem that eager to fill the blank. What’s the problem with making a game for people who just want to go fast?

      • Agito

        nintendo (especially miyamoto) want to make their games feel different from the norm, a unique experience only to nintendo console. it’s how they succeed as a company and why people often love them (or hate them depending on who you are). it’s just their natural way of thinking.

    • God

      Hmmm… couldn’t they just focus heavily on the story? That way they keep things fresh…

      • Agito

        they are the kind of company that focuses on the gameplay aspect more than anything else. you can tell that by their stance on story driven games (the one where the main focus is the story and not the gameplay).

        • God

          Alas, a god can wish…

  • Phantasos

    What a load of bullshit. Miyamoto just uses any excuse to justify the lack of F-Zero games.They could at least be honest and say the series doesn’t sell.

  • JTN07

    Before you know it, this new F-Zero game will require a New Wii U!

  • Manny Being Manny

    all this demand for making “innovative games” is what is going to end up killing Wii U. The majority of people just want to play the games normally.

    • Aaron K Stone

      Um no what’s killing the Wii U is a lack of consistency in game releases. Innovative or not.

      • Teddy

        Nothing’s killing the WiiU. After this last holiday season, it’s actually doing better than ever, and has surpassed Nintendo’s expectations in every way. Only people who think the WiiU is a failed console or is dying are the ones who aren’t paying very close attention.

    • holding forward on the analog stick, waiting for something to happen?

  • TrevHead

    Does he have analog buttons in mind?

    • Agito

      analog buttons? what is this the stone age!? it’s 2015! we have hoverboards, self lacing shoe laces, and full-body VIRTUAL REALITY SYSTEMS! get in with the times man.

  • Gilbert D

    It’s like he really wants me to not buy a Wii U!

  • Phoenix_Apollo

    Why not just make an F-Zero game that is part racer, part brawler with Captain Falcon’s Smash moveset? He IS supposed to be a bounty hunter, after all. It makes sense.

    • …o.O… Sarcasm?

      • Phoenix_Apollo

        Nope. I think they could really revolutionize the franchise with this, since Cpt. Falcon is one of the best Smash characters, and all you really do in F-Zero is play as his car.

        I mean, Nintendo doesn’t really have an active brawler IP, and if they want to change up F-Zero, this would be one way to do it. Of course, it would also have to function as a competent racer on the side, but having this idea as a story mode would be really cool.

        • HarakiriKami

          I always imagined Captain Falcon in a Kenka Banchou/ Streets of Rage /Yakuza type game.

        • British_Otaku

          They do have The Wonderful 101, you know? It wasn’t that long ago and hopefully won’t go the way of Ice Climbers or Captain Rainbow (never localised forever forgotten).

          As much as I love Platinum and the Falcon Hand picture going all over the web, I want them to make racing the primary focus in the next F-Zero.

    • Teddy

      Grand Theft Auto, but with anti-gravity future cars, falcon punches, and futuristic landscapes. I could dig it.

      • HarakiriKami

        No not GTA.

        Imagine Crazy Taxi with brawling sections at the end of every driving level but set in an open world environment

  • Alos88

    It’s like a pantomime act.
    Miyamoto: Alright everybody, do you want a new F Zero?
    “YES!”
    “That’s great, but we’ll need to make a new controller for it… who wants to buy a new controller to play the game that worked just fine with a regular controller for years?”
    “NO!”
    “I think I heard a yes~…”

  • ronin4life

    I shall use my magic to TRANSLATE:
    “Fzero… Hmmm. You know, I am running out of excuses. Let me just say I think a more unique game would be nice, right. So uh, a new way of playing, like a controller that is different? Let’s go with that for now.”

    This is a stance that runs counter to what he has been saying about WiiU and the Gamepad. Which is really crummy since Nintendo have been such straight shooters with answers lately…

    • Xeon2

      It is a damn shame, WHY DON”T THESE AWESOME RACERS SELL?!?!?!?! Though I think Climax on GBA was profitable…

      I feel for F-zero and high speed racers, I do feel that they’re way too hard for newcomers even on easy though. But at least there’s FAST racing, which was how I got my speed racing Fix last gen on the wii. I can’t wait for NEO.

      • British_Otaku

        On Climax, with that one it is safe to say that it probably wasn’t very profitable. The first three days had it sell over 5K.

        As far as other racers of the same ilk, you don’t know about Distance mate: store.steampowered.com/app/233610/

        Here is the initial game (Nitronic Rush) from Team Nitronic which they released for free: https://www.youtube.com/watch?v=3p3o4d7JUTI

        FAST Racing does look good as well though, I’m looking forward to trying those out too.

  • DudeJericho

    I would like him to elaborate, because going by just that it sounds like a poor excuse. I’m hoping there is more to this.

    • Agito

      as i stated before this information is vague at best. i mean there is no ”why” question in here to further elaborate. and looking at the interview again it seems like miyamoto has no conrete idea on how to innovate the series.

      ”So, we’ve tried to focus on something that feels a little bit more gamey. So, MAYBE if we create a new type of controller interface, and we find a controller interface that’s particularly suited for F-Zero, then MAYBE we’ll do something with it in the future.”

      it’s clear to see that without innovation the new F-zero won’t exist. but so far miyamoto can’t think of anything because he is already busy with star fox. so all of this is still in VERY early planning stage and nothing concrete has come out of it yet. once star fox is finished he can focus again.

  • raygunner659

    I was gonna rant about all the questions I had but I’ll just save myself the frustration. If it happens it happens.

    • DudeJericho

      I think that’s the healthiest thing to do.

  • Since I already know the comments are full of angry, screaming people, I’m going to do my best to inject some rationality into this comment section.

    I don’t really understand what he means by new interface for an F-Zero game. Is he saying that they don’t have any ideas right now, or maybe they simply just don’t feel like making it? Or maybe he’s implying that they are working on one for their next system?

    I feel as if Nintendo doesn’t think ahead with their control schemes. They’ll get an idea for a new type of controller, but they don’t have a vision as to how to use it. The DS has been successful at what it does and I guess the 3DS by extension, but it always seems like the more experimental games come out on handheld systems anyways.

    We have the Wii U controller, which is actually a pretty nice controller, but most games for the system have had very traditional control schemes anyways. It’s a great controller as a supplementary experience, by which I mean it’s good for having a portable inventory or a map or even just for off-screen play, but aside from that, I struggle to think of practical uses for it when it comes to injecting the dual screen experience in a traditional game. Games that could make more heavy use of the controller’s capabilities would be more experimental experiences, but with the rise in costs of game development plus the fact that these types of games don’t always sell well, it’s risky and would mean that the controller’s capabilities would go to waste.

    So if he’s saying that he doesn’t want to make a new F-Zero game because he simply wants to do something totally different but can’t think of anything, that I can understand. But at the same time, I can’t say I agree that it’s necessary. There’s not a whole lot you can do with the racing genre to begin with, and I think F-Zero stands out compared to everything else anyways. I also don’t think a totally new controller interface is needed. How would it even be beneficial? Most people are used to playing games with analog sticks anyways.

    I have to admit that the type of stubbornness that Miyamoto and all of Nintendo has is something I admire. They won’t do anything, no matter how many people beg, unless they have the motivation to actually work on it. It might actually be for the best if they decide to not work on it right now.

    • Agito

      judging by this interview he actually wants to make this game, since he helped create the original F-zero. but he has no idea on what to do with it since he is so busy with star fox. so all of this is very early in planning stages. in otherwords no concrete idea on how the game is played. innovation is definantly the top priority for him since he doesn’t like sticking things to the norm.

    • HarakiriKami

      Nintendo doesnt come up with a controller.

      They experiment with types of gameplay

      The Wii U gamepad does have a lot of obvious uses but those are either for local multiplayer games or RPG/ Strategy/ puzzle games.

      Nintendoland didnt sell the idea to the mass market so this is why we’re here.

      because nobody played that game.

  • sharpshot909

    I hope they work on the new F-zero after Star Fox.

    I’ve been craving 30 player online races on F-zero for a while now.

  • Matthew Johnson

    No it wouldn’t. F-Zero worked fine on the N64 or GameCube, it’d work fine with the Pro or Classic Controllers.

  • Hours Left

    You don’t need a new controller interface. Just make a good game.

    I’m really not a fan of Miyamoto’s innovation for innovation’s sake mantra. He has obviously provided the gaming world with countless achievements, but his current mindset is not something I’m a fan of.

    • HarakiriKami

      that’s not how nintendo works.

      They wont make a new F-zero game just because.

      Hell they dont set out to make any game. Their games only become something after their vertical slice is completed

  • Rose Meiling

    Umm… No? It worked just fine on all the other systems AND the GBA ones… Accel, brake, shoulder buttons, dpad/ analog stick and maybe a button for an additional attack move ( Like the spin move) …

  • PowerSerg

    It totally doesn’t need another controller but Miyamoto only wants to do things that innovate nowadays. It’s all nice to innovate but we can have new games that just improve not throw 1000 new things at our face.

    • HarakiriKami

      F-zero’s perfect as it is. Its been forever since we had one because its perfect.

  • Stocke

    F-Zero GX HD ([email protected]) + Online = Sell like hotcakes…

    is that this is the essence of Nintendo but … not always have to innovate xD

    • HarakiriKami

      Would it really? GX didnt sell.

  • Why make a new controller, whilst the game concept worked fine on the GC and even on the DS? It doesn’t make sense, imo.

    I mean Nintendo should make use of the optional GC-controller scheme with the converter they released for the new Smash and we are good to go.

  • Greg

    With the huge variety of controllers you can use with Smash Bros alone, I don’t see how they DON’T have the right controller.

    • daizyujin

      Well out of all the gimmicks on the WiiU and PS4 controller I find it funny I feel most comfortable with the XboxOne controller. Nothing special, just a really well designed controller.

  • PreyMantis

    How many people actually bought the previous game? That should answer why they’re not really keen on making a new game.

    • Dingus

      Over half a million? That’s more than a lot of Wii U titles at least.

      • tokyobassist

        With zero advertising at that.

        • HarakiriKami

          Lol

      • HarakiriKami

        No its really not.

        Even pikmin 3 sold more than that.

        • British_Otaku

          Your post suggests that Pikmin 3 wasn’t a hit of some sort. It managed to pull out strong numbers in Japan comparable to the GameCube’s first installments furst and sold pretty well elsewhere aside from Pikmin 1 selling 1.2 million in the past.

          Pikmin isn’t in the top three or five brands people think about from Nintendo, but given the short line of games, it has done strongly.

          On F-Zero’s sales, I’m not sure if the interest from 10 to 12 years ago in sold copies properly reflects how many people care about games now. F-Zero has gained more interest through Smash Bros and other cameos for generations (much like Fire Emblem) and I myself started playing the games long after I could have been recorded as a purchase.

          If games were actually releasing frequently with titles or even just a VC or 3DS port of F-Zero X/GX was to come out, that would be a half decent gauge of interest as those are games which have had less appearances on hardware and represent the 3D F-Zero line up well.

          • HarakiriKami

            F-zero GX was a whole cross media initiative you know

          • Cross media? To what degree? As far as I can tell, an anime running months after the Japanese release of the game is as far as it goes and we have seen anime tie ins (and more) push games to sell anything between a few thousand (Gaist Crusher God and Mushibugyo) and a few million (Yokai Watch is the only recent one I know)

            Selling in the middle of those two brackets with a few hundred thousand on the least popular Nintendo console to finish a release cycle is pretty positive even if it wasn’t among those that sold a million.

          • daizyujin

            I guess you could say it was cross media with the arcade version. I never thought of GX as being based on the Anime. The last two on the GBA though were.

      • PreyMantis

        Are you actually comparing a 12-year old game’s overall sales to a new system’s game sales? SMH

        In all seriousness, F-Zero is one of the least sold console F-Zero game, and one of the least sold big title on the Gamecube.

        • Dingus

          “least sold big title” SMH

          Cherrypick all you want, but that half a million is still going to be a lot stronger than a bunch of Wii U titles at the end of the consoles lifecycle.

  • Kaihaku

    I still disagree with Miyamoto but I think that people are overdoing it with the rage. I don’t think he’s making up an excuse or trying to be patronizing, I think that he’s gotten pretty eccentric. I mean, his last “big” new franchise was about throwing plant-ants around. He’s still a great designer but now he’s interested in weird novel things and I think what he really means is that a new controller interface is what would get him interested in making a new F-Zero… But it would probably be better for all involved if he just handed the series off to someone else, it’s an unconventional pick but I’d love to see what Platinum would do with F-Zero.

    • HarakiriKami

      What would they do with it?

      NIntendo games are prototypes until they’re games.

      They dont make a new console and say ” it needs an entry in such and such franchise, make one”

      Their designers make a shitload of prototypes and the ones that go through become games in one franchise or the other that they stick it in or it becomes a new IP like splatoon

      • Kaihaku

        It’s not as unprecedented as that; Sega developed the F-Zero that appeared on the Gamecube, Capcom has made more than a few Zelda games on the handhelds, and look at all the games Rare made for Nintendo during the N64 era.

        After playing Wonderful 101, I think that Platinum would get the crazy setting of F-Zero right, lots of aliens and strong personalities, and I know that they’d make the crazy action even more extreme. I think that Nintendo tends towards more deliberate gameplay where as F-Zero is more seat of your pants and that kind of fast paced action is something that Platinum excels at. I also think that they’re one of the few developers that would take F-Zero’s course designs to the next level.

        • HarakiriKami

          Those actually all came from prototypes.

          Actually the story of how Capcom made two zelda games is HILARIOUS.

          A developer at capcom created a prototype and he wanted to make it into a zelda game. they got into conversation with nintendo, and apparently something happened because they threatened them so they were slated to make 6 zelda games or something. Oracle of Ages and Seasons was the result of that.

  • MrJechgo

    A new controller… interface??? I don’t get it… really, I don’t…

    It’s a racing game, no need to change the controls from the GX version. Add a scheme that allows to use the gamepad as your stiring wheel… and online races… and you’re good to go.

  • Napalnman1231

    Guys, I think we need time, I mean, it’s too early to get into conclusions pretty fast.

  • I don’t care about the original F-Zero designer… what about Amusement Vision (hmmm… now I guess they’re simply, Ryu Ga Gotoku/Yakuza studio)? So many SEGA collaborations, and while yeah the Yoshi Story/Zelda levels in Sonic Lost World were cool, and Bayonetta 2 was amazing, the collaboration y’all should’ve done a long time ago was a new Sega developed F-Zero GX/AX sequel!

    Heck, even if Yakuza Studio doesn’t want to take it on for whatever reason, SUMO Digital (the LittleBigPlanet 3, Sonic All Stars Racing, Outrun 2006 studio) could do it!! If there’s anything Nintendo and Sega should work on, again, it’s F-Zero. I don’t care about freeing up personnel from in-house Nintendo — they should focus on literally anything else since we know Sega makes the best F-Zero games, ironically enough.

    • HarakiriKami

      Amusement vision is dead

      • Hellt

        Yeah but the developers are at Sega still.

        I’m unsure if the RGG studio can make good racing games still, but overall Sega in-house has developed several racing games still. There is Sega Race TV and R-Tuned; here is 60 FPS footage for both of em’:
        https://www.youtube.com/watch?v=ckBDcJrMZi0
        https://www.youtube.com/watch?v=JO8DMPfRXjQ

        Also there is the racing mini-game in Yakuza 5

        And last but not least Sega has been making the Initial D Arcade Stage games for over a decade now.

    • daizyujin

      Sumo Digital has proved time and again that they are a very capable studio. I would love to see them take a stab at F-Zero.

  • tokyobassist

    If control is a necessary innovation for F-Zero to get a sequel, why not try something interesting like Steel Battalion. Check it out:

    – Using the interface on the Gamepad screen as a cockpit or something with doodads to activate BOOST POWAH, Shields, etc.
    – Using the bumpers to take sharper turns, trigger to drift, both sticks to control speed.

    I know I made it sound shitty but you get the idea. If it made it feel like you were piloting a hovercraft, it would be neat (hence the reference to Steel Battalion).

    Granted I’d rather just hold down the A button and play the game but I’m down for a unique take on racing.

    • HarakiriKami

      sounds like starfox

  • ShinStar

    Just port F-Zero Climax from the GBA for the Wii U with some obvious improvements/additions and you’ll be golden. I saw it on AGDQ yesterday and I didn’t even know it was a Japan only F-Zero game. The Speed runners made the game look interesting and fun. Plus, there’s a TON of content on it.

  • melvin2898

    Miyamoto is getting old. He is saying crazy stuff.

    • HarakiriKami

      He’s saying the stuff he always did.

      I mean this is how we got Mario 64. That controller was designed around the game.

      • daizyujin

        While it does give us that one great experience like Mario 64 Nintendo always designs the controller around one game and then after that one game we end up with a controller or addon that makes you scratch your head. The N64 and GameCube controllers were very nonstandard so while it is good for that one game it makes the console the odd one out on everything else.

        • HarakiriKami

          You realize the Standard is the SNES controller right?

          • daizyujin

            To an extent. Several things like a second set of triggers, analogue triggers, dual analogue sticks, and the style of grips on most controllers came from Sony. This kind of stuff can be debated all day long. Every controller ever made has “drawn inspiration” from past designs. While I liked the N64 and GameCube controllers for some games I think it is pretty safe to say that sans the analogue stick (which Nintendo was hardly the first company to ever use that in a controller) these are the two controllers nobody really uses as a basis for design anymore.

  • DurrD

    Absolute BULLSHIT.
    Miyamoto has gone senile.
    Retire already.

    It needs a new controller interface? Hmm… Maybe something like the WIIU GAMEPAD?

    • Erik

      No, he means they need to find a way to use the gamepad that is distinctive from other racers, Mario Kart 8, especially.

    • HarakiriKami

      How about something with analog triggers for one.

      And something thats a little bit more than what F-zero currently is. Maybe a expanded type of racer with a fully realized world.

    • daizyujin

      Exactly. They put all that effort into the WiiU Gamepad and motion controls and what controller do I go to every time on Wii U games? The WiiU Pro Controller of course. A great controller for most games. Only wish it had analogue triggers.

  • Master Awesome

    So retarded…

    Just make a new game already.

    • HarakiriKami

      Why will they when less than 500k people will buy it?

      • Master Awesome

        That’s what they said about FE Awakening until they advertised it, and look how that turned out.

      • daizyujin

        I would suspect this would outsell Bayonetta 2 though and they published that. It is all about scale. Nintendo needs to understand they don’t have to sell 2 million plus copies of every game. Just build it as a download only game on a smaller scale even.

        • HarakiriKami

          So they’re supposed to make F-zero because some people want it?

          They make things when they’re inspired to do so. They’re glorified craftsman at whats basically a glorifiec toys and cards company.

          • daizyujin

            Yes they make things people want to buy. If there is enough interest then yes they make it. Bayonetta 2 wasn’t really revolutionary. It was a fantastic game (game of the year material) but it was iterative. No reason to not do the same with F-Zero. I understand inspiration and craftsmanship but in the end it is about what sells, not what they want to make.

  • Doug1916

    Yet Mario kart had the same interface since double dash

  • Riverstyx9

    Nintendo trying yet again to be “Innovative”. Sigh.

  • raphael

    if this is true the miyamoto is a myth, but I think it is

  • Istillduno

    I know what he means, the market is completely inundated with completly normal racers where players normally to their floating cars through loop the loops, round the outsides and insides of pipes and over crazy jumps whilst being able to attack other racers and completely eliminate them from the race.

    F-Zero is completly the same as the likes of Forza, Project Gotham Racing, Gran Turismo and Teast Drive Unlimited, why didn’t I realise sooner?

    Goddamit Miyamoto.

  • Yabloko Molloco San

    WipeOut, the closest thing to a rival series is in a coma so I don’t see why they capitalize on F Zero a similar game.

  • PowerOfTheFlamesIori

    Nintendo Logic:

    If it ain’t broke, fix the hell out of it anyway.

    • HarakiriKami

      This is the line of thinking that gave us metroid prime and F-zero GX in the first place

      • PowerOfTheFlamesIori

        It’s also the line of thinking that cost them hardcore gamers and put them in serious financial trouble.

        • HarakiriKami

          Lol hardcore gamers. Do you even know what that actually means? Its certainly not the 35 year old manchild getting off to a stripper in Grand Theft Auto if thats what ya think.

          Hardcore gamers never left nintendo. Who the fuck do you think is buying all the dungeon crawlers on their systems? Try hard little white boys who never grew up are the only ones who they “lost”. And like the little whores they are, they always come round.

          Such a self absorbed little audience. Wake up and smell the roses. Every 5 years this audience shrinks and expands with the changes in population. As it shrinks you get milked more and more for what your worth.

          Or you get ignored for the people who buy connect three and call of duty en masse.

          And forgive me, but I suggest you do your due diligence before you place thought to word. Nintendo’s never been in financial trouble. This company’s been turning profits for nearly every year they’ve been in the gaming business and they have 16 billion dollars to their name between assets , the 5-8billion they have flowing in and out their cash reserves and total worth.

  • daizyujin

    Hand it to Sumo Digital. Unlike Miyamoto they don’t need a new $100 addon for one specific game to make a great racer.

    I love Nintendo but I think it is time they realize they don’t have to “innovate” with hardware anymore. People are tired of spending $50-$100 on a new device to use on 1-3 games and then throw it in a bin. We don’t need zapper shells, racing wheels, Wii Motion+ addons, wiifit boards, giant tablet controllers, gamecube adapters to use old controllers on new hardware. We don’t need any of that. We just need great games on the hardware we plunked down $350 on. We have seen it is possible. Seriously if he can’t think of anything to do with the current hardware, give it to somebody who can. It has been 10 years.

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