Ryu In Super Smash Bros. Can Use Street Fighter-Style Inputs

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Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS adhere to the same control scheme as previous Smash Bros. games. You have your A and B attacks, and using them in conjunction with the four directions allows you to perform different kinds of moves. The interesting part is, this control scheme does not necessarily apply to Street Fighter’s Ryu, who is coming to the game as a DLC character. (Thanks, @RandomTBush, Source Gaming)

 

While you can still perform Ryu’s moves using standard Smash-style inputs, you can also control him like you would in Street Fighter, and doing this actually makes certain moves more powerful. For example; tapping B performs a Hadouken, but performing the quarter-circle-forward motion and then tapping B makes Ryu perform a more powerful version of the move. The same applies to the Shoryuken, which can be performed with Up + B, but also with forward, down, down-forward, B.

 

Ryu also has weak or strong attacks, depending on whether you tap or hold a button. His specials also have three levels of power. Below, you can find descriptions of Ryu’s moveset from the in-game tips that will appear in the game once you have him downloaded. These highlight his moveset and how some of it varies depending on the input. Oh, and yes—FADCs are in.

 

Hadoken
A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.

Hadoken
Input the commands from the original series to increase the Hadoken’s power. Use it in midair to make Ryu glide slightly.

Hadoken
Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out how to do a Hadoken.

Hadoken
Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.

 

 

Shoryuken
When you enter the original commands, Ryu is momentarily invincible, the move is stronger and looks different…and his shout even changes!

Shoryuken
Input the commands from the original series to become invincible until the move is complete. The move needs no recovery time after landing.

Shoryuken
Input forward, down, down-forward for 1.2x attack power. Think you can pull it off? SURE YOU CAN!

 

 

Tatsumaki Senpukyaku
Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.

Tatsumaki Senpukyaku
Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair.

Tatsumaki Senpukyaku
Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.

 

 

Focus Attack
Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch.

Focus Attack
By turning the opposite way the moment Ryu punches, he will strike in that direction instead.

Focus Attack
Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!

Focus Attack
You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.

Focus Attack
Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.

 

Side Smash Attack
Ryu steps forward and unleashes his Joudan Sokutogeri. The tip of his foot is the strongest part, but it won’t hit a small crouching enemy.

 

Strong Down Attack (Strong)
You might have seen this kick in the original games. Just like in those, you can cancel the move after striking by going straight into a special.

Strong Down Attack (Strong)
Hold down the attack button while crouching to use this move. You can cancel it into a special even if the foe is shielding, but only if you hit.

Strong Down Attack (Weak)
Use this attack by crouching and tapping the attack button. If you hit a downed opponent with it, you’ll knock them back to their feet.

Strong Side Attack (Strong)
Keep up the pressure on a guarding enemy with Ryu’s Collarbone Breaker, a double hit that’s good for shield breaking.

 

Up Air Attack
This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.

Front Air Attack
Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.

Down Air Attack
This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.

Upward Throw
This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way.

 


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Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.