Naruto: Saikyou Ninja 2

Action and fighting starring Naruto, Sasuke and Sakura.


The Lowdown

Pros: Multiple characters, bigger sprites, multiplayer mode

Cons: Bad music, story scenes could use more animation, not much depth to the game

Purchase at Play-Asia
Tomy has a good record for Naruto games. Their Gamecube game, Naruto: Ninja Taisen and Naruto: Ninja Taisen 2 have filled the void in the fighting game genre. Although, the Game Boy Advance action game they designed, Naruto: Ki no Ha Senki didn't fare so well. The third Naruto game for Nintendo's Game Boy Advance, Naruto: Saikyo Ninja 2 is also an action game. Unlike the second Naruto GBA game that was more of a tactics game. Did Tomy fix its mistakes this time around?

If you've been following the series at all this game picks up at the start of the Chunin exam. More specifically the game starts with a fight against Rock Lee. I don't want to spoil too much of the story if you haven't seen the series, but I will say it follows the story pretty well. Familiar battles in the Forest of Death against Orichimaru and Zaku feel like they are straight from the series. Tomy focused on covering Naruto's team, which of course includes Naruto, Sasuke and Sakura.

In the game you have control of all three of the main characters. By pressing L you can switch characters on the fly. Each character also has their own life bar, which means you have three lives to complete a level before having to restart it. To keep continuity with the story there are some battles which force you to use one or two characters. All of the characters can jump by pressing A and do a basic combo by pressing B. By mixing directional buttons with both A and B you have the ability to control your characters to do super jumps, teleport behind the enemy and even do a variety of attacks. For the most part through the game the standard combo, which is done by mashing B, will defeat most normal enemies. To fight powerhouses, like the known characters from the anime you'll have to utilize chakra moves. Chakra moves are the character's signature special moves shown on the show like the Sexy no Jutsu, the Lion Combo and Inner Sakura. There are three different chakra moves per character that you can use. These moves can be performed by pressing down down then B, up up then B and down up then B. Each combination performs a different move.

The overall structure of the game is a mix between a platfomer and a fighting game. To break it down more specifically the game pits you in one of three situations a one on one fight, running through the levels and battling random enemies. When you're with in a level you can choose to fight enemies or you can simply avoid them. Running is a good strategy because you can clear ground much quicker compared to walking. For some areas you're forced to run because you need to jump over large gaps that only running and then jumping can clear. Throughout the levels you will reach various points where you can't move anymore and enemies will start appearing. This part is the battling random enemies mode where a number of idiotic computer controlled enemies will attempt to attack you. Most of the enemies won't attack and stand idle while you pummel them to the ground. The one on one battles are based upon classic battles in the anime series. All of the one on one battles pits your team against a foe, sometimes foes, that actually attack back and have chakra moves as well. During the one on one battles the game feels much more like a traditional fighting game than the platform level design.

Tomy has given Naruto: Saikyou Ninja 2 a graphical upgrade from both of their other Game Boy Advance games. Most notability are the larger sprites. Since the sprites are larger you can see a little more detail put into the characters. For instance you can see the logo on Sasuke's shirt and the kunai holder on Naruto's leg. All of the characters have a sort of cute look to them, similar to the other Naruto GBA games. The background graphics have a good upgrade to them as well. One of the cool effects is during one of the chakra moves the traditional flashing light background appears to emphasize the power of the move. The stage backgrounds are pretty detailed and they don't repeat as much as other Game Boy Advance games. The only area in the graphics department that is lacking is the cut scene graphics. Completing a level will reward you with some words from characters told in a standard GBA cut scene format. Character sprites are placed above the text to emphasize some emotion. In most games there are a wide variety of sprites used, to simulate the level of detail you would see in a console game. However, Naruto: Saikyo Ninja 2 doesn't have the same level of detail as other GBA games. They reuse the same character portraits over and over. At times they even show uninspired static backgrounds instead of characters.

Presentation wise the worst part is the music. Instead of converting the traditional Naruto soundtrack to MIDI Tomy offers an all new soundtrack. There is nothing wrong with the approach and it would have been great to hear some new songs, if they didn't sound terrible. The tunes in the game sound worse than the beeps and bops of older Nintendo games. Thankfully, the GBA does come standard with a volume control so you can choose to not pay attention to the background music at all.

After you complete the single player mode, which isn't too long the game still can keep you interest with it's multiplayer mode. Up to four people can fight in a style, more similar to Naruto: Narutimett Hero or Super Smash Brothers. The four player fighting mode would be better if each character had a wider set of moves. Although it is fun, it also ends up being a little simplistic. Naruto: Saikyou Ninja 2 will appeal to fans of the series without question. For gamers looking for a decent action game or a beat-em up Naruto: Saikyou Ninja 2 is a good choice.

Import Friendly? Literacy Level: 2

The game is simple enough to learn on your own, without all of the popups that show commands. People without any Japanese knowledge may have some trouble navigating through the menus and will miss out on the story too.

US Bound?

Until there is a North American release of Naruto don't count on any Naruto games coming to North America.

Overall

Even though Naruto: Saikyo Ninja 2 is a good playthrough it doesn't have anything special to make the game stand out.