Made in Wario (Wario Ware: Mega Microgame$)

An upgrade to the popular GBA game "Wario Ware: Mega Microgames" with 4 player support


The Lowdown

Pros: Innovative gameplay, great to play with friends, lots of games to choose from

Cons: Microgames are often confusing for the first time, same as the GBA version

Purchase at Play-Asia
Honestly, if you haven't heard of Made in Wario or the American version, Wario Ware: Mega Microgames ,and you own a Game Boy Advance you're missing out. Wario Ware was one of the more innovative games that came out in 2003. Instead of relying on detailed graphics or heavy gameplay, Wario Ware is one of the simplest games to learn. The concept of Wario Ware is what makes it so unique. Instead of playing one game you play a series of "microgames". These games last for a few seconds and have you do simple tasks like catching an object or dodging enemies. Most of the games are played by using a single button or the directional pad. If you can achieve the task you'll pass to the next level, if you fail you lose a life.

The simplicity of the games is what makes Wario Ware so accessible. Each of the games have their own little quirks and some are quite humorous. One game has you mashing the A button to keep a booger from falling out of a person's nose. Another game has a moving finger and you have to press A at the right time to successfully, pick the nose. Some of the games are based of classic Nintendo games. There's a Zelda inspired game where you command a NES styled Link to move into a dungeon and there is a Donkey Kong based game where you have to jump over barrels. After playing through so many regular games you get a chance to play a boss game. Boss games aren't any more difficult than regular games, they normally take a little more time to play. An example of a boss game is a Punchout style game where you have to dodge attacks and press A to punch back. Most of the games don't require instructions, if you've ever played video games you'll be able to figure out what to do. However, it may take a play or two to learn the controls of the game. This part can be a little frustrating because, in your mind you understand the goal, but you don't have any idea of what the controls are. While, this can be a little frustrating during multiplayer matches, any player can learn the rules after playing a microgame a few times. Unlike the Game Boy Advance version you have a choice from the start. You can play the games in the standard arcade style form where you're blasted with game after game until you lose your four lives or you can entire the library and select what microgame you want to play. Initially, all the microgames are playable in the library and if you choose this mode you're given harder and harder versions of the same game until you can't complete the goal.

However, the best part about the Gamecube version is it's multiplayer support. Instead of just mashing buttons by yourself you can do it with up to four players. The default multiplayer mode is similar to the arcade mode of play. Players can select which quirky character they want to play. You can be evil Wario, dance master Jimmy, and even the intelligent Orbulon. After everyone chooses games are randomly given to players. If they complete the game they don't lose any lives, if they fail to complete it they lose a life. After three lives are gone that player is out and the other players continue to engage games until one is left. Made in Wario easily rivals the Mario Party series as a better "party game". The best part about Mario Party and other "board games" were the mini games. Instead of having to wait around for dice to be rolled and characters to move this game gets right to the mini games. Best of all, the games are so simple to learn that even non gamers can pick it up and play right away. There are other multiplayer modes that can be unlocked by completing the basic multiplayer mode. These include a mode with a set number of games to play, a card game mode and even a board game mode. With so many different options Made in Wario caters to a large audience, gamer and non gamer alike.

One of the criticisms on Made in Wario is its graphics. Made in Wario didn't look spectacular on the Game Boy Advance and doesn't look great on the Gamecube either. Many microgames have simple graphics, that look like elementary school scribbles. Some of the microgames that are based off of other Nintendo games like the F-Zero microgame and the Zelda microgame lift sprites directly from their respective game. While there isn't exactly a graphic marvel here, the presentation has a certain style to it. The old original NES graphics being mixed with colorful sprites from other games gives each microgame its own unique feel. Since the graphics vary so much with the game, each microgame feels graphically fresh, even though it doesn't look pretty. There are some updates to the graphics for the Gamecube version. For instance all of the new menus look like crisp Gamecube menus and all of the sprites are clearly more colorful than their Game Boy Advance versions.

Made in Wario is a game that anyone can pick up and almost anyone will enjoy. The Gamecube version is great for parties and may even be the ultimate "party" style game to date. To boot Made in Wario even has its own unique (some might say strange) sense of humor, which matches its originality in gameplay.

Import Friendly?

The menus and all of the text are in Japanese. For the most part you won't need to understand Japanese to enjoy and play through the game. However, there is a boss level and a few microgames that are lexicon based, which require an understanding of Japanese to complete.

US Bound?

Wario Ware is slated for a 2004 release in North America, but no exact date is confirmed yet.

Overall

If you haven't got a copy of this yet you owe it to yourself to pick this game up. Even if you own the Game Boy Advance version its worth it to fork over another $40 to play against your buddies.