Wii

The Last Story Battle System Somewhat Described

Siliconera Header Logo Siliconera Google Preferred Search results site design

Attention, or better put your enemy’s attention, appears to play an important role in The Last Story. “Producing order from chaos. Or dragging ordered enemies into chaos,” the director opens. Enemies have a clear line of focus identified with a pointer. The pointer’s direction tells you if they are targeting your mages while they are preparing a spell. The color of the pointer identifies the class of soldier such as warrior or wizard.

Recommended Videos

 

Players can disrupt this order with a command called gathering. When you use gathering an enemy’s focus changes from their target to you. This way you protect your, presumably weaker, mages.

 

Storyboards offer a visual explanation of the pointer/gathering system. A sword bearing character dashes into the open to draw attention while a mage infuses his sword with magic.

 

image image image image image image image image image

Siliconera Staff
About The Author
Sometimes we'll publish a story as a group. You'll find collaborative stories and some housekeeping announcements under this mysterious Siliconera Staff Writer account.