Tales of Arise Producer Says The Anime Parts Aren’t Gone But There Will Be Changes

By Sato . June 26, 2019 . 3:00am

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Tales of Arise producer Yusuke Tomizawa shared some tidbits in an interview about the game to share more about its setting and how it’s not an open-world game and more on its visual side of things. [Thanks, Ryokutya2089.]

 

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Here are some highlights from the interview:

  • “The second planet mentioned in the story introduction is not the star you see in the sky on the image artwork (pictured above).”

 

  • “The two planets are on a completely different cultural level from each other. Dahna’s more on the level of the Middle-Ages and they can’t even use magic.”

 

  • “It is not open-world. It’s a conventional RPG where you’ll walk across maps with the occasional dungeons to take on.”

 

  • “The world setting has been made so that you get that open-world feel to it. The elevation differences are well-depicted as well.”

 

  • “The battles are encounter type.”

 

  • “With the improvement of 3D presentations, there will more or less be some changes to parts relating to the anime side of things. However, this doesn’t mean that the anime parts will be completely gone. (When asked about Skits, he could not provide an answer.)”

 

You can check out a lot from producer Yusuke Tomizawa in a previous interview here.

 

 

Tales of Arise releases for PlayStation 4, Xbox One, and PC in 2020. Check out its E3 2019 trailer here and details for its main characters Alphen & Shionne here.


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