Developer Unhappy With “Scripted Destruction” Made A Mech Game About Destroying Everything

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Stellar Jockeys has put its isometric vehicular action game Brigador up for pre-order on Windows, Mac, and Linux, and has also released a new gameplay trailer to mark the occasion. It’s a game about blowing everything up in a tank, mech, or anti-grav vehicle with some light tactical options thrown in for good measure.

 

The game starts with the death of Solo Nobre’s Great Leader, which prompts the occupying factions of this industrial sci-fi future to fight for land and power. Your job is to liberate the city by battling against all of these factions.

 

The focus of Brigador is providing short, high-intensity action. As such, the factions and enemies are randomized each time you play, and as you progress through the nine levels (don’t worry: custom maps are supported) you’ll unlock new weapons and vehicles to try out that suit different play styles.

 

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Stellar Jockeys has been working on Brigador for three years, building it from scratch, and the most impressive feature the four man team has developed is entirely destructible levels and environments.

 

“Very few games reflect the player’s touch, which is especially odd given the increasing scale and potency of arms and armor represented in games,” Brigador designer Hugh Monhan told Siliconera. “Battlefield does an okay job with this, but even there the destruction is carefully contained or choreographed.”

 

“With Brigador, we wanted every stray shot to take down part of a building, or wall, or house; not out of some kind of morbid fascination, but rather to try and disavow the sterile, scripted destruction so typically employed in games. It’s a small thing in the general scope of games, but there’s only so many challenges you can take on as a first time developer.”

 

You can pre-order Brigador for Windows, Mac, and Linux for $15 on its website. It will be coming to Steam before the end of the year. Stellar Jockeys is also looking to get the game out on as many other platforms as possible.


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Chris Priestman
Former Siliconera staff writer and fan of both games made in Japan and indie games.