Final Fantasy XV Director On Main Story Length, Frame Rate, Airship, Cactuar, And More

Final Fantasy XV director Hajime Tabata had a few words to share on the current development of the game during a NicoNico Livestream by Famitsu. Here are some key highlights from the event. [Thanks, Game Jouhou.]

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  • Cactuars will make an appearance. They’re powerful opponents that will be able to dodge Shift Breaks.
  • Square Enix will have plenty of surprises for their event on March 31st, and to expect a trailer in Japanese as well.
  • The father of Final Fantasy in Hironobu Sakaguchi called out Tabata saying “Let me tell you my impression on the Final Fantasy XV demo.” While Tabata can’t say what they talked about, he mentions with a laugh that Sakaguchi had a whole lot to say.
  • A playable tech demo will be properly shown at the event.
  • As for the play time, at first Square Enix estimated that it would take about 40 hours to clear the main scenario, but this has since then been bumped up to 50 hours. They’re currently not at the final stages of balancing out the game, but making optimal balances. They say that the game has more volume than they thought it would.
  • As for the Airship, it has been decided from long ago on how they would introduce it into the game. It’s something that would have you say “this is the kind of Airship that should be in Final Fantasy XV.”
  • Maintaining a frame rate of 30fps is their objective. This has not been completely optimized as of yet, as there are times where it breaks 30. They will continue making adjustments until the last minute before the game goes gold. If they’re unable to fixate on the 30fps, they will do something different.
  • As for the game’s resolution, it’ll be revealed at the release event on March 31st.
  • As for a PS4 bundle version, Square Enix is working on making it happen.

Final Fantasy XV is in development for PlayStation 4 and Xbox One.


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