Square Enix Intend To Be Proactive In Switch Development Efforts With Mid-Sized Titles

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Square Enix talked about about plans to “aggressively” work on mid-ranged titles for Switch and company president Yosuke Matsuda had more to talk about the platform in the briefing. [Thanks, Game Jouhou.]

 

Here are some quotes mentioning the Nintendo Switch from the Q&A section of the financial results briefing:

 

Q: Where do you intend to prioritize allocation of your development resources going forward?

A: We base our development resource allocations on the unique attributes of each platform. In particular, Nintendo Switch makes it easier for us to leverage our back catalog of assets and expertise, so we want to be proactive in creating new IP and rebooting past titles for that platform.

 

Q: What do you think of Nintendo Switch, and how are you approaching development efforts for it?

A: Nintendo Switch is seeing rapid uptake, and we welcome the arrival of such a platform. We intend to be proactive in our development efforts given that it’s a platform that is well suited to the mid-sized titles at which we excel.

 

Here are some other highlights that include Dragon Quest XI, talk on Steam, and Left Alive:

 

Q: Why is the balance of your content production account larger now than it was at the end of FY2017/3 even though “Dragon Quest XI” has already been released?

A: Development efforts for major titles are underway at both our overseas and domestic studios. We will be making announcements about the release dates of those titles between the end of FY2018/3 and E3.

 

Q: What do you think of the platform Steam for downloading PC games?

A: Steam has many users, but our games tend to get lost amongst the many titles it offers. As such, we think it’s important to guide users from our sales website to Steam.

 

Q: “Left Alive” was introduced in September. What will it cost to develop, and what is the positioning of the title?

A: We want to make it into a AAA brand, but that does not mean that we intend to devote massive development costs to it. Content-wise, the game will be satisfying in a hardcore way, and that’s how we want to market it to players.

 

[Pictured above is Project Octopath Traveler which is set for a 2018 release for Nintendo switch.]


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