Wargroove Patch Adds Checkpoints And Updated Difficulty Levels To Make Things More Manageable

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Big changes will be coming in the March 6, 2019 Wargroove patch today. Almost every facet of the game will be experiencing changes to make the experience better. There are new difficulty alterations that will make it easier to pick up and play, as well as online options like the ability to have a CPU player in an online game with other people to make multiplayer matches a bit easier.

 

The biggest new addition is a Checkpoint system. During any Wargroove campaign map, you will be able to set one checkpoint. This is essentially a save where, if you fall, you resume from that point. You can place your one checkpoint as many times as you want, so you could keep bumping it up each time you get closer to victory or complete major accomplishments.

 

This should pair well with the new difficulty system. In addition to being able to custom tweak the damage received, income, and groove change, there will be five icons you can go to as presets. Each one has its own difficulty, with the biggest change being that Easy will let someone earn up to two stars on a map, instead of limiting them to one.

 

Here are the full Wargroove patch 1.2.0 notes from the official website.

 

Checkpoint system:

  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten) 

Difficulty system overhaul:

  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. Itā€™s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy 

Multiplayer:

  • You can now add CPU players to online games
  • Thereā€™s now a message clarifying that you must join a match if you donā€™t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since theyā€™re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where userā€™s couldnā€™t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponentā€™s/AI turn

 

General Quality of Life

  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • ā€œExitā€ has been renamed to ā€œSuspendā€ to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time 

New options:

  • Add ā€œMovement Speedā€ option that allow you to set all units to move faster
  • Add ā€œConfirm End Turnā€ option to avoid accidental end of turn
  • Add ā€œDamage Rangeā€ option to display minimum and maximum damage on previews, instead of average damage 

Fog of War:

  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current teamā€™s vision
  • Hide enemy income and funds
  • Donā€™t spawn effects or show building colours inside fog of war
  • Donā€™t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix ā€œsonarā€ bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck 

Fixes and tweaks:

  • Fix Tenriā€™s groove charge rate to the intended value
  • Change Nuruā€™s groove so that unit costs double the Gold when summoned
  • Change Ryotaā€™s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack 
  • Misc language fixes
  • Misc minor fixes

 

Wargroove is available for the Nintendo Switch, Xbox One, and PC. It will also be coming to the PlayStation 4. 


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Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.