All About Final Fantasy Type-0’s Magic System And Gun-Like Attributes

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Dengeki PlayStation has a detailed look at Final Fantasy Type-0’s magic system, which ties elemental magic with a types of firearms. You can cast fire, ice, and lightning spells in the PSP game. Magic also has an attack pattern attribute and Dengeki PlayStation shared five of those in their latest issue.

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Rifle (RF) is for straight shots of fire, ice or lightning. While this type of magic can hit targets from far away, it’s area of effect is narrow. Shotgun (SHG) class spells have a wide blast radius that can hit several close targets, but these spells don’t cover the same amount of distance. Missile (MIS) class spells are homing attacks. When you reach higher tiers of magic (-ra and –ga spells) missile spells gain an area of effect bonus. Bomb (BOM) class spells create short range explosions, which are particularly effective against small enemies. Rocket launcher (ROK) magic makes a target appear. You can move the sight and aim an explosive elemental blast at enemies. While five classes of magic were shown, it appears Square Enix created more. King, as seen above, has Thunder MW as one of his commands.


Enemies release phantoma after you defeat them. Hold R and press up you can lock on and absorb phantoma to recover a bit of MP. Phantoma is also used to strengthen magic via the Alto Crystarium system. For example, you can enhance Fire RF’s (that’s Fire Rifle) attack power, MP use, casting time, distance, and speed. If you want to up attack power you need to have six red phantoma crystals. It’s possible to change spells into Fire RF2 and Fire SHG too.


Final Fantasy Type-0’s comes out on October 13 in Japan.

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