PlayStation 4

Amikrog, The Banner Saga, Toren Coming To PS4 In Early 2015



Indie game publisher Versus Evil has announced that it is working with four different studios to bring their games to PlayStation 4 in early 2015.


The first one is Amikrog (pictured above), which is the spiritual successor to claymation platformers Neverhood and Skull Monkeys, and it’s made by the same people.


Amikrog, however, is a point-and-click adventure set in the strange fortress that the game gets its name from, and follows Tommynaut and his alien dog Beak-Beak. Amikrog was funded on Kickstarter previously, so you can get more details there, and it will also be coming to PC and Wii U.


The second game is The Banner Saga, which you may already know is a Viking-themed turn-based epic tactical RPG that has already been released on PC and iOS. It’s made by the three ex-Bioware developers at Stoic Studio.


You lead a band of people across a dangerous fantasy world, fighting the Dredge in grid-based battles, and managing your people in survival-based travelling sections. It’s tough and beautiful, with memorable characters and stunning art work.



Next up is another tactical RPG called Kyn. Of the four games, this is the one I know the least about, but at first glance it seems to offer a large colorful world to explore, challenging team-based combat with room for tactical customization, and a typically engaging looting and crafting system.


As with The Banner Saga, Kyn also has Viking themes, but blends them in what seems to be a slightly more light-hearted fantasy world. It will be coming to PC as well as PlayStation 4.



Finally, we have Toren, which is a game I’ve been keeping watch on for several years now, so I’m excited to hear that it’s finally coming out.


It’s a dark fantasy adventure in which you help a young girl, referred to as the Moonchild, as she climbs the tower of Toren. It’s a mix of platforming, puzzle-solving, and sword-swinging battles against daunting enemies.


Toren has previously won awards for its art, and its Brazilian developers say that “the experience is the real human condition of struggle against time and against mortality.”



Chris Priestman