Nintendo Switch

ARMS 2.1 Update Adds Training Exercises And Adjustments To Fighters And Arms

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    ARMS just got its 2.1 update that adds a variety of exercises to training mode as well as adjustments for Master Mummy, Mechanica, Kid Cobra, Byte & Barq, and a bunch of weapons.

     

    Here’s a look at the patch notes from Nintendo:

    • Moved “Training” to the top menu.

     

    • Added five exercises to “Training”, and added difficulty level indications.

     

    • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.

     

    • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.

     

    • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.

     

    • Changed the pause, results, and replay menus in “Training” to be more convenient.

     

    • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.

     

    • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.

     

     

    The following adjustments are for fighters:

    • Master Mummy – Increased dash speed. Increased movement speed when jumping.

     

    • Mechanica: Increased movement speed when jumping.

     

    • Kid Cobra: Adjusted floatation when performing a jump attack.

     

    • Byte & Barq: Trained Barq to get up quicker.

     

     

    Here are some weapon adjustments:

    • Boomerang

    Increased speed when throwing in a wide curve.
    Increased extension speed.
    Increased homing.

     

    • Coolerang

    Increased extension speed.
    Increased homing.

     

    • Revolver

    Increased extension speed.
    Improved curving performance.
    Increased retraction speed.
    Shortened the time needed from starting a rush to firing the first shot.

     

    • Retorcher

    Improved curving performance.
    Increased retraction speed.
    Increased expansion rate when extending.

     

    • Parasol

    Increased expansion rate when extending.
    Increased retraction speed.
    Decreased expansion rate for charge attacks.

     

    • Megawatt

    Improved curving performance.
    Increased retraction speed.

     

    • Slamamander

    Increased homing

     

    • Tribolt

    Increased extension speed.
    Decreased rush damage.

     

    • Triblast

    Increased speed of charge attacks.

     

    • Homie

    Increased rush damage.

     

    • Guardian

    Made it so the electric shock when a charge attack connects lasts longer.
    Corrected odd behavior that occurred when a rush attack connected with a wall or platform.

     

    • Blorb

    Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.

     

    • Seekie

    Increased retraction speed.
    Made it so the electric shock when a charge attack connects doesn’t last as long.

     

    • Ramram

    Increased retraction speed.
    Decreased expansion rate for charge attacks.
    Decreased speed of charge attacks.

     

    • Cracker, Popper, Hydra

    Increased retraction speed.

     

    • Bubb, Buff

    Decreased extension speed.
    Decreased expansion rate when extending.

     

     

    ARMS is available on Nintendo Switch.

    Sato
    Editor-in-Chief at Siliconera. Gamer, avid hockey fan, and firm believer in the heart of the cards.

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