While most action games see a hero develop into a whirlwind of death, Asura’s Wrath has a non-linear path of progression. Asura, the enraged deity you control, will shift from two arms, a powered-up state with six arms, and even no arms throughout the story.
"The game progression will have ups and downs," Hiroshi Matsuyama, CEO of CyberConnect2, said in an interview with Siliconera. "Asura fights based on his anger, so it will be like an emotional roller coaster. We didn’t want to make a game where you were weak in the beginning and strong at the end. Depending how angry Asura is will affect the situation."
In the demo we played, Asura gained more arms as his anger rose. At the end of the battle, Asura had six arms and defeated Wyzen, who grew so tall he made a planet look like a pea. This fight had specific sections where you could channel Asura’s rage, which triggered quick time events. "You need those ups and downs. When you hit rock bottom from there Asura can explode with anger. So, we wanted those extremes in Asura’s Wrath," Matsuyama added.
We’ll have more on Asura’s Wrath this week where Matsuyama-san and producer Kasuhiro Tsuyachiya answer questions submitted by Siliconera readers.