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Bandai Namco Answers Community Questions For SoulCalibur VI


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Previously, Bandai Namco asked the community about what questions they might have regarding SoulCalibur VI, and now the results have been published on Bandai Namco’s website. We’ve picked out some of the highlights below:


General Questions:

1. We need you to share more information with us about DLC and upcoming characters!


Creation Parts Set A has been released on February 19. Amy is planned for the next DLC. We would like to release as quickly as possible in the future. Amy’s development is at the final stages. We are planning to release the remaining 3 DLCs by end of this Summer.


5. Please bring back modes and features that were included in previous entries 
such as “Team Battle”, “Battle Theatre” and “Voice Test”.


As a fan of the series we understand your request. Nevertheless, at the moment we would like to prioritize the improvement of other features.


6. Please give us more singleplayer content as DLC. We want additional Soul Chronicle episodes for already existing characters. 


There are still many unexplored storylines in the world of SOULCALIBUR and as developers we are grateful to receive this request. But for now, we would like to focus on developing the story mode for paid DLCs, and consider this request in the future.


Gameplay Questions

12. We keep hearing explanations such as “character concept” or “developer intent” but more concretely how do you come up with character’s fighting styles?


Each character’s concept is defined in-game, in the Fighting Style Handbook and the texts displayed in fighting style selection screen of character creation or the parameter chart. We have taken into consideration of not having overlapping personalities and balances as to avoid characters that are too similar.

However, after the game’s launch, we felt that we should not discourage  players exploring strategies within the community by being protective of our initial vision by saying that “It’s different from character concept” or “it’s different from dev team’s idea”.


19. Please provide us the frame data for each character and make it available for browsing in the Training Mode.


As Project Soul, not releasing frame data is part of our policy. There reason for this is twofold. The first reason is that the act of figuring out frame data and sharing it within the community is fun and part of the game experience. If we released the data officially we would be undermining this experience many enjoy. The second reason is that officially releasing the data would put off new comers to the series by giving the vibe that the frame data must be studied closely for the game to be enjoyable which is not what we are aiming for.

Having said that, we also are aware that the fighting game scene is becoming more and more competitive each passing day and that many players would enjoy an official release of the frame data. If we were to provide the data, it should be done properly with all the necessary information and explanation. We are not sure if we will be releasing it, but we are open to the idea and are looking into it.


Questions Regarding Character Creation

43. Is it possible to see the character I created and shared online is downloaded and used by how many people?


Thank you for a very interesting opinion. We will consider the implementation when an opportunity rises.


47. Why don’t you ask publicly character designs?


Thank you for a very interesting opinion. We will consider the implementation when an opportunity rises.


You can read the full community Q&A here.


SoulCalibur VI is available for the PlayStation 4, Xbox One, and PC.

Alistair Wong
Very avid gamer with writing tendencies. Fan of Rockman and Pokémon and lots more!