With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be.
While the port, good or bad, was done at Sega, Minami says PlatinumGames “have overseen both versions.” Previously, Sega only brought the Xbox 360 build to press events. Sega will have the PlayStation 3 and Xbox 360 versions on display at Tokyo Game Show. Minami urges Bayonetta followers to play both and make a decision for themselves.
A better strategy would be releasing that Bayonetta demo on both consoles for everyone, you know, not at Tokyo Game Show to try. Before October 29 would be fantastic, that way we know if we should import or not.
Bayonetta is scheduled to come out here in January 2010.