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Helpful Fire Emblem Engage Nel Classes, Skills, and Emblem Rings

Best Fire Emblem Engage Rafal Classes, Skills, and Emblem Rings Fell Xenologue

Once you finish the Fell Xenologue in Fire Emblem Engage, Nel joins your army. She’s great as-is! It’s always handy having another dragon around. Especially since she’s also a dragon with a dragonstone that can transform. But if you want to experiment with other builds or are curious about what Emblem Rings or skills might be fun for Nel in Fire Emblem Engage, I have a few suggestions after taking her into some fights.

Possible Nel Classes in Fire Emblem Engage

Nel is in a weird place in Fire Emblem Engage! She’s absolutely an incredible unit. However, while her brother is very obviously good when it comes to strength, dexterity, speed, and defense, hers are a bit lower in exchange for a bit more magic and resistance viability. This can make picking another class for her a bit difficult.

Keeping her as a Fell Child is ideal. It means you get to keep using her dragonstones. It’s a unique sort of attack both her and her brother have, so no sense squandering that and not having the only two people who can transform into dragons… transform into dragons. The Resist Emblems skill learned at level 25 in that class can be handy in multiplayer matches, when you’re dealing with other engage attacks, or during certain the main campaign.

I mean, you can still do a lot with her. Especially if you like her as a character and want to have fun. But what I’d almost suggest is maybe trying more of a tank type of approach? Have Nel be someone who can take a hit, then respond accordingly. After all, it fits with her “Protective” skill that grants her Crit+10 for a turn if her brother is attacked.

You may want to try making Nel into a General. Especially if you’re constantly keeping her near her brother. She could then use the General’s Swap skill to move him out of the line of fire and take any hits he might be in range of instead. Likewise, a Great Knight would give her the Allied Defense skill that reduces damage from a foe when she’s between an enemy and an ally. Making her a Paladin that can Pivot to the other side of another character, say her brother, might also work out well for her too.

Possible Nel Emblem Rings in Fire Emblem Engage

Okay. Since I’m recommending building Nel as a possible powerhouse with tank tendencies, let’s go with Emblem Rings that support that too. Hector is a fantastic choice. She’s fast enough that doubling and countering shouldn’t be an issue, but having Quick Riposte never hurts. But the real great parts are getting Adaptability, which grants defense or resistance buffs upon taking physical or magical damage, and Impenetrable, which increases Def and Res during the fight when an enemy attacks.

By that same token, Ike is great for Nel. Great Aether is a fantastic engage attack that allows her to endure, then deal out a lot of damage to every enemy around her. Resolve increases her def and res if her health is low. Plus, it gives her access to a hammer and axes to complement her lance and dragonstone. Roy could also be her “boy,” since it gives her sword access, means you get Hold Out to endure otherwise debilitating attacks, and Blazing Lion.

Possible Nel Skills in Fire Emblem Engage

Here are a few I’ve been considering and working toward teaching Nil. Again, these are possibilities that work toward building her as a powerhouse who can also take a hit and act as a tank.

  • Adaptability+: 700 SP and bond level 19 with Hector. “When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until edn of battle, or unit activated again.”
  • Arms Shield++: 600 SP and bond level 16 with Leif. “When unit has weapon advantage, unit takes 7 less damage.”
  • Heavy Attack: 3,000 SP and bond level 8 with Hector. “When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage.”
  • Hold Out: 5,000 SP and bond level 18 with Roy. “If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.”
  • Resolve: 2,000 SP and bond level 18 with Ike. “If unit’s HP is 75% or less after combat, grants Def/Res+7 as long as unit’s HP stays below 75%.”
  • Vantage++: 2,000 SP and bond level 18 with Leif. “If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack.”
  • Wrath: 2,000 SP and bond level 13 with Ike. “At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30.)”

Fire Emblem Engage is available for the Nintendo Switch, as is the Fell Xenologue DLC.

Jenni Lada
About The Author
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.