Beyond-Human Slashes Like Devil May Cry, Shoots Like Mega Man

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Beyond-Human is a two-man project that is, apparently, a combination of elements inspired by Metroid, Mega Man and Devil May Cry. It’s a platformer and hack ‘n’ slasher with a dark alien post-apocalyptic world to explore and fight through.

 

As with many video game protagonists before him, Beyond-Human’s Adam wakes up from a coma with amnesia – it’s a convenient excuse to explain the game’s world to both you and the character you’re controlling.

 

It’s the year 2099 and the world has fallen into a rather bad state by that time. Luckily for Adam, he is no pushover, and so he gets settled in beating up the hard-shelled aliens that creep among the steel halls and pulsating purple nests of this facility he’s awakened in.

 

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Unfortunately, developers David Morales and Dominique Hendricks haven’t released too much information about Beyond-Human than the basics. We know that it has “Metroidvania” style progression, that there will be six locations to explore, and eight boss battles to conquer.

 

It will also have a New Game+, as well as over 20 mini-bosses  and over 40 unlockable gun modes and melee moves. Speaking of which, it seems that there’s some decent flow in Beyond-Human’s combat system, combining long range gun blasting with up close aerial combos with a laser sword.

 

If you’re into all of that, it’s worth keeping an eye on the game’s website as the development pair are posting new information, screenshots, and videos about Beyond-Human quite regularly.


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Image of Chris Priestman
Chris Priestman
Former Siliconera staff writer and fan of both games made in Japan and indie games.