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BioWare and Mass Effect Both Deserved a Better Fate

Mass Effect: Legendary Edition
Image via BioWare

On October 21st, 2026 it was announced that a legend of Canadian game development, the Edmonton-based BioWare, was closing its doors. There are many potential explanations for this. The high-profile failure of the blatantly trend-chasing online game Anthem. The disappointing sales of 2024’s Dragon Age: The Veilguard certainly played a factor. Some have said the in-development Mass Effect game drew the short straw in a choice between it and a similarly-themed title. Perhaps it’s just the inevitable result of an acquisition from new owners looking to tighten every belt. Whatever the reason, the closure of BioWare and the cancellation of what would have been its final game are real losses for video gaming.

Mass Effect: Legendary Edition - One of BioWare's Many Great Characters
Image via BioWare

BioWare was founded in 1995 and within the span of a decade it had become one of the top RPG studios in the PC gaming space with its games based on the Dungeons & Dragons brand and made a huge impact in the console space thanks to Star Wars: Knights of the Old Republic‘s Xbox release. If there was any notion BioWare’s success was based on using popular franchises, it was quickly dispelled with the one-two punch of Mass Effect in 2007 and Dragon Age: Origins in 2008. Whether playing in someone else’s sandbox or one of its own making, BioWare had a genuine knack for compelling storytelling. Even in its less fondly-remembered games, the character work and plotting had a way of pulling you in. BioWare’s influence in this regard cannot be overstated. Those storytellers will keep telling their tales, but they won’t be doing it under that legendary banner anymore.

For its part, Mass Effect is arguably the biggest homegrown space opera the video game medium has ever seen. All credit due to the likes of Wing Commander (who owns that dormant franchise again?) and Halo, but the original Mass Effect trilogy did an amazing job of creating a believable universe that captured the hearts and minds of players, filled to the brim with memorable characters and fascinating locations. While it had its flaws, the epic story that spanned the first three games was extremely ambitious and largely achieved what it set out to do. Mass Effect: Andromeda didn’t have quite the same impact, but it was hardly bad enough to serve as an epitaph for such a cool setting. There’s a good chance Mass Effect will come back someday under the watch of another developer, but we’ll never know how BioWare’s last crack at it would have turned out. That’s a real shame, especially if the rumors are true that it met the axe in favor of yet another Star Wars game.

Mass Effect: Legendary Edition - Could You Believe All the Weird Aliens in There?
Image via BioWare

It’s horrible how little respect the video game business has for both its creators and creations at times. In a medium fueled by imagination, there needs to be more allowance for misfires borne of experimentation. That should especially be so for talented studios like BioWare with a long history of proven successes like Dragon Age, Mass Effect, Star Wars: Knights of the Old Republic, and Baldur’s Gate. Similarly, franchises like Mass Effect shouldn’t be put on ice after just one underperforming entry. If studios have to play it safely as possible just to stay alive, all that publishers like Electronic Arts can look forward to are continually diminishing returns in every sense.

Shaun Musgrave
About The Author
Shaun Musgrave has been slinging words about games for various publications since 1998. He cut his gaming teeth in the arcades before getting his hands on a Commodore 64, and it's all gone downhill since. He'll game anywhere games can be found, even if that means playing Tetris on a keychain.