Bloodstained Gets Studios DICO And Monobit To Help Out With Its Development

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Castlevania producer Koji Igarashi shared the latest update on Bloodstained: Ritual of the Night’s Kickstarter page with some info on the studios helping out with its development in DICO and Monobit.

 

Hello everyone! This is IGA.

 

For this month’s update, I’d like to introduce you to our new development team.

 

First up is DICO, a studio with a long history of localization and global development work. Many of the people here are fans of my work, and they’re looking forward to working on the project.

 

We’ve gathered a lot of reliable core team members for the project—in fact, one of them is a talented programmer I’ve worked with in the past. I have high expectations for this team—since they know my previous work inside and out, it will be easy to convey exactly what I envision for the game. DICO will be on the frontline for this stage of the main development.

 

Next up is Monobit, a group of exceptional programmers who have experience working on game engines. They’ll be providing support on all technical aspects of the project. Already they’ve proven capable of evaluating the challenges of this project from their own point of view and providing solutions that were easy to understand and implement. We’re especially impressed by their facility in creating new tools.

 

Since we’re reorganizing the development structure, our development updates may be a little bit less frequent for the moment. But with the help of these two development studios, I believe we’ll be able to deliver the quality output that the team and the backers are both anticipating.

 

Bloodstained: Ritual of the Night releases in the first half of 2018 for PlayStation 4, PlayStation Vita, Xbox One, Wii U, and PC.


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