Siliconera spoke with Koji Igarashi about a variety of topics this year at E3, and of course, among those discussed was his most recent Kickstarter project, Bloodstained: Ritual of the Night.
Since Alchemy is a major story point in the game, and since Inti Creates has a history of including transformation mechanics in their own titles, I asked Igarashi if Bloodstained would be using transformations as well, beyond the stained glass curse Miriam suffers. He replied:
“We’re not 100% sure that we’re going to add in transformation aspects to the game, especially at this early phase of development, but I can say that all of the developers attached do love transformations as a key concept—it’s been prevalent in a lot of our games before after all—so I think there’s a good chance you may see that element in the game. Beyond the curse, as you mentioned.”
In Castlevania: Symphony of the Night, Alucard used three different transformations—bat, wolf, and smoke—to traverse the world in the game. It sounds like these kinds of transformations may be returning in Bloodstained: Ritual of the Night.
Stay tuned to Siliconera for the full interview with Igarashi.