The shader option that ended up winning was Background 3/Character 3, which you can check out here along with the other options. It ended up winning with more that half the votes from fans.
Here’s some feedback from former Castlevania producer and designer Koji Igarashi, aka IGA:
Like the shader poll results, we’ve decided on Character Shader 3 / Background Shader 3. Since the new character shader was so well received, we’ve also made a video of Miriam’s 3D model, reflecting some of the most recent changes we’ve made.
We thought cosplayers would especially like to see the back view of her design. The camera is the only thing that moves in the first half of the video; in the second, we’ve demonstrated the shader effect by moving the light source, as well. Please enjoy.
And here’s a video on the latest development update:
Bloodstained: Ritual of the Night is in development for PlayStation 4, PlayStation Vita, Wii U, Xbox One, and PC.