It’s been a productive time for Blue Archive, with Nexon and Yostar celebrating the game’s fourth anniversary back in February 2025, releasing a PC version on Steam back in July 2025, kicking off a Pandemic Hazard: Miraculous Pancake event at the start of August 2025, Siliconera was able to send some questions to Executive Producer Yongha Kim & Studio Producer Gyeong Seop An about the new port and the game as a whole.
Jenni Lada: The PC version of Blue Archive arrived about four years after the mobile launch. What led to the decision to add a new platform?
Yongha Kim and Gyeong Seop An: We began planning the PC build release last year. While many players were already enjoying the game on PC through emulators and other workarounds, those methods had clear limitations, so we felt it was necessary to offer an official PC version. Since the game was originally developed on PC, running it wasn’t an issue. Instead, the main challenges were related to platform integration and payment systems, and we focused a lot of effort on resolving those.
The Steam launch brought many new Senseis to the game. Expanding to additional platforms was a strategic choice to reach more players, and thankfully, it has proven successful.”
Did you face any unexpected challenges when preparing the PC client for Blue Archive?
Kim and Seop An: Since both the mobile and Steam versions share the same database, account link itself wasn’t an extremely complex technical challenge. However, there were some unexpected issues during the linkage process, and we sincerely apologize for the inconvenience this caused. Our team is working hard to resolve it as quickly as possible.
We also paid close attention to the PC experience. Playing on computer is fundamentally different from mobile, so we added support for features like customizable keybinds and resolution settings to ensure it feels natural for computer users as well.”
What has the response to the Blue Archive PC launch been like so far? About how many people picked it up on Steam?
Kim and Seop An: We’re truly happy to see so many Senseis respond positively. Watching new players continue to join reassures us that this was the right decision. While there were some delays along the way, we believe that ongoing communication with our publisher and platform partners played a key role in resolving those challenges and making the launch a success.
There haven’t been too many crossover characters in Blue Archive, aside from folks like Hatsune Miku and A Certain Scientific Railgun units like Misaka Mikoto. Could we see more events in the future, and are there any specific objectives you’re keeping in mind when considering collaborations?
Kim and Gyeong Seop An: While nothing is decided yet, we believe there is potential for various collaborations in the mid to long term. When it comes to collaborating with other IPs, our top priority is how well we can create synergy by combining the strengths of both sides.



We’ve seen gacha games such as Genshin Impact and Bleach: Brave Souls show up on consoles. How would you feel about that with Blue Archive now that the mobile and PC clients are done?
Kim and Seop An: For now, our main focus is to ensure that players have a smooth and enjoyable experience on Steam. Once that’s fully in place, we’ll be able to explore other possibilities. On a personal note, it’s something we’d definitely be interested in trying in the future.
Lots of Blue Archive figures and merchandise showed up since launch, with some of the more recent reveals being a Kaiyodo Revoltech Moe one. What does the process look like for picking which characters get that sort of treatment and how do fan responses to banners affect them?
Kim and Seop An: The production of figures is handled through careful consultation with the manufacturers. Both sides work diligently to ensure that no single character is overly focused on, aiming to bring a diverse range of characters to life in the real world. We hope you see this as the thoughtful result of our joint efforts.



There have been a few Blue Archive anime adaptations so far. How would you feel about an additional season or movie?
Kim and Gyeong Seop An: We ask for your understanding that we are currently unable to share specific plans regarding a second season of the animation. There are also no finalized decisions on additional content utilizing the IP at this time.
However, we are considering a variety of content such as merchandise and events to offer players more ways to enjoy Blue Archive, so please look forward to what’s coming.
Blue Archive is available on the PC via Steam and on mobile devices.