Since Bungie officially revealed Destiny 2 last week, many fans have expressed their concern over the fact that the game will not use dedicated servers. The original Destiny did not use dedicated servers either, which frequently caused gameplay to suffer because of host migrations.
Over on Bungie’s official blog, Destiny 2’s Lead Engineer Matt Segur addressed fans’ concerns as well as tried to elaborate more on the unique networking model that Destiny uses:
“We’ve seen a lot of people asking about how the networking model works for Destiny 2. Many are concerned by our announcement last week that Destiny 2 doesn’t have dedicated servers. While that’s useful shorthand, the full answer is more complex because Destiny has a unique networking model. Rest assured that we’re doing a lot of testing right now with players all around the world, and working hard to make sure that your experience is going to be smooth on launch day. Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center.”
Segur then went on to further explain the hybrid system of client-server and peer-to-peer technology that Destiny uses, and why they don’t use the term “dedicated servers:”
“We don’t use that term, because in the gaming community, “dedicated servers” refers to pure client-server networking models. Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.”
When it comes to peer-to-peer technology, some players were worried that this would mean that many PC users would take advantage of the system and use cheats. Segur assured that the team has “top-secret strategies” to make sure that the lifespan of a cheater in Destiny 2 is “nasty, brutish, and short.”
“The PC platform poses unique security challenges for Destiny 2, but our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.”
Segur closed by saying that players will be able to “kick the tires on its networking” once the beta for Destiny 2 releases sometime this summer, and that they’ll be monitoring it after launch and listening to feedback from the community.
Destiny 2 will release for PlayStation 4 and Xbox One on September 8th, 2017. The PC version will release later.