Capcom is finally addressing online issues in Street Fighter V: Champion Edition and other versions of the game with a Street Fighter V netcode patch. However, initial reports suggest it still seems to need some work, with players still attempting to figure out how exactly it works and explaining what it does (and doesn’t) do.
Here’s Producer Yoshinori Ono’s tweet announcing the Street Fighter V netcode patch release and asking for people to let Capcom know what adjustments and changes might be needed.
We hope you’re enjoying #SFVCE and thank you for all the support!A netcode adjustment has been made to the game and is available now for all players.We ask that you send your feedback to @SFVServer. Please enjoy and look forward to #CPT2020 #SFL2020 #IntelWorldOpen starting soon! pic.twitter.com/r6DirOrqUn
— Yoshinori Ono (@Yoshi_OnoChin) February 19, 2020
Street Fighter V netcode has been an issue for years. It even got to the point where fans took things into their own hands, with Altimor’s fan fix released to help combat the situation. (As a note, the Capcom patch blocks fan patches.)
Players have been attempting to work out how it works, with those on Reddit attempting to determine if the Capcom Street Fighter V netcode patch performs similarly to Altimor’s. Two users named TOOLASSISTED and Arlieth have been looking at the data and providing updates, with TOOLASSISTED reporting that Capcom’s fix does appear to check ping on every frame, like Altimor’s.
Street Fighter V: Champion Edition is available for the PlayStation 4 and PC.