Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater

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We just learned about Code Vein, Bandai Namco’s upcoming action RPG from God Eater staff. Producer Keita Iizuka, director Hiroshi Yoshimura, and project leader Yusuke Tomizawa shared more in an interview featured in this week’s Famitsu magazine. [Thanks, Hachima.]

 

Here are the highlights from the interview:

 

  • Code Vein is being made on a separate development line from the God Eater series, as a way to take on a new challenge.

 

  • When asked if there are any connections to God Eater, Tomizawa says they’re advancing through its development to make it into a new title that can offer a new gaming experience.

 

  • The developers described the meaning behind the English word of “Vein” and “Code.” They want you to think of it as “codes for blood.”

 

  • “Vein” is the name of the closed world that players will be exploring in Code Vein. Here, you’ll try to find its hidden truth.

 

  • They’re calling the genre for it a “dramatic dungeon-exploring action RPG.” It’ll involve exploring the adjoining areas with tense atmosphere, as explore and travel. They feel that its strong sense of accomplishment sets it apart from your average genre of “dungeon-exploring action RPG.”

 

  • You’ll get to go on a journey with a “Buddy,” in a game with difficulty that might make you quit if it were solo, but said to bring an even bigger sense of accomplishment from its many obstacles you’ll have to overcome.

 

  • Your “Buddy” is controlled by AI, but there will be times where the players will need to help their Buddies.

 

  • Code Vein is being made with Unreal Engine 4.

 

  • They can’t share a clear answer for which hardware it is being made for, but they plan to release it on console.

 

  • A new trailer is expected to be revealed in early-May.

 

  • They aim to make it a worldwide title from Japan.

 

  • As the team leader, Yusuke Tomizawa will oversee both God Eater and Code Vein.

 

Code Vein releases in 2018.


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