FuRyu’s upcoming action RPG Crystar by Kanon scenario writer Naoki Hisaya will have plenty of crying going on but in this game it isn’t a bad thing. The developers shared more in this week’s issue of Famitsu magazine. [Thanks, Ryokutya2089.]
Here are some highlights from the interview:
- The battles won’t be symbol encounters, but you’ll see enemies on the field and directly attack them, seamlessly. You’ll also get to switch the character you’re controlling to fight enemies accordingly.
- Since the story is the main focus, it is being made so that players who aren’t the best at RPGs or action games can clear with ease.
- However, those who are into action games won’t have to worry, as the battle system has plenty to offer in that regard. You’ll get to dash to evade and counter, knock enemies up in the air for follow-up attacks, and go all-out in battle by switching through characters.
- The game’s characteristic is its system that makes you stronger by crying. By defeating enemies you’ll acquire their “Last Grasp” that is carried as thoughts, which can then be used for crying in a room to turn them into equipment. You’ll also get to cry during battle to fill up a meter to summon the guardian Heraclitus (CV: Joji Nakata).
- Crying is depicted as a negative action, but Crystar is being designed to make you want to cry in a positive way.
- There are many painful events in Crystar, but protagonist Rei an the others will take tragedies as experience to continue growing.
- FuRyu says those who particularly get hit with the feels when seeing pretty girls cry or those who are into the dark atmosphere we saw from titles in the ‘90s will like Crystar.
In case you missed it, check out our previous report for more on the game’s story surrounding the protagonist Rei who killed her own sister Mirai and made a deal with the devil in order to revive her. You can also check out its teaser trailer here as well as more info on its staff and story here.
Crystar releases in Japan on October 18, 2018 for PlayStation 4.