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Destiny Connect Will Have You Time Travel Across Various Time Periods To Save A Town



We got some strong time traveling vibes from Nippon Ichi Software’s recently revealed PS4 and Switch RPG, Destiny Connect, and we have more details on the game from this week’s issue of Famitsu magazine. [Thanks, Hachima.]


Destiny Connect is a completely new fully-3D RPG by Nippon Ichi Software. It is characterized by its cute, deformed graphics as seen in 3D anime movies from the ‘90s. In the game, the protagonist and friends will need to time travel across various eras in order to save a town that has been frozen in time.


The game is set in Clockney, in the suburbs where the gear industry thrives. It is December 31, 1999, New Year’s Eve, the residents suddenly stopped moving. Sherry and the others, along with a time-traveling robot named Isaac, must travel back in time to figure out what happened.


Here are some details on the characters:

  • Sherry – A curious young girl living in Clockney.
  • Isaac – A mecha found in Sherry’s father’s room with the ability to time travel. Its memories are hazy due to missing parts.
  • Pegreo – Sherry’s childhood friend. He’s a shy worrywart.


The battles are command-based and actions are determined by the speed of allies and enemies.


The director of the game is Yoshihiko Toda who says the game is turning out to be one that has a similar vibe to the golden RPGs of the Super Famicom that released in the ‘90s.


Scenario writer Jun Yokota says that one of the concepts that went into the game is the Year 2000 problem or Y2K. While nothing ever really came from it, after growing older he learned more from stories about what all the system engineers and such had to do behind the scenes. His idea started with what if they were the ones that prevented anything from happening in the first place?


Destiny Connect releases for PlayStation 4 and Nintendo Switch in Japan on February 28, 2019. It’ll go for 7,776 yen. Development is currently at 70%.

Gamer, avid hockey fan, and firm believer in the heart of the cards.