Not your online pals, the computer controlled teammates that travel with Dan in the game’s story mode. Similar to Luminous Arc and other story heavy RPGs,
party team bonding is a key mechanic in Binary Domain.
While you’re shooting robots, your team members may ask if they can flank an enemy or back you up. Sometimes your squad will have different opinions on how to complete a task, forcing players to favor one member over another. The way you respond affects an in-game trust statistic. Your digital teammates also form an opinion of Dan by the way you complete missions. Do you stick to the book? Take risks? Cower under cover? All of those actions are collected into what Sega calls the Consequence System, which changes the way Binary Domain plays. Instead of text boxes or set decision points, your teammates are always judging whether you’re being a jerk or not.
Binary Domain has players actually talk to the characters through a headset. The game recognizes six language, English and Japanese being two of them.
Binary Domain will be available for PlayStation 3 and Xbox 360 on February 7.