Capcom brought a new build of Ducktales Remastered to Comic-Con with the Himalayas level which started different from the NES games. WayForward added a little backstory that explained what Uncle Scrooge was doing there in the first place. Launchpad McQuack crash landed Uncle Scrooge’s plane on the snowy mountains. Before Scrooge can return to Duckburg you have to find the missing part of the plane. Scrooge tells Launchpad to work on the plane while he searches for it and sternly tells Launchpad won’t get paid any overtime. Cold, Uncle Scrooge. Ducktales Remastered appears to have a lot of cutscenes like this.
The Himalayas level has two main enemies mountain goats that jump towards Scrooge and rabbits that burrow through the snow. When you drop into the underground caves there are spiders drop down from the ceiling and hockey ducks that slapshot stones at Uncle Scrooge. Unlike other platformers, jumping on an enemy isn’t enough to defeat them. You have to "pogo jump" by pressing jump and then pogo to bounce on foes. Ducktales Remastered uses the control scheme from Ducktales 2 so you don’t have to hold down and press the pogo button. If you prefer the classic control scheme you can select "hard pogo" from the options menu. I like to pogo through levels, but you can’t do that in the Himalayas. If you miss a pogo jump, Uncle Scrooge gets stuck in the snow and is left defensive-less for a few seconds. That stays true to the NES game.
The original Ducktales also had many secrets behind invisible walls. Ducktales Remastered makes these much easier to find by *removing* the wall when Uncle Scrooge is standing next to a secret area. When I hopped to a corner a wall vanished and behind it was a heart that increased Scrooge’s maximum life.
Ducktales Remastered comes out on August 13 for PlayStation 3, Wii U, and PC. Xbox 360 gets the game on September 11.