Brie has been kidnapped and placed in a facility several floors deep, and must navigate the halls, find helpful items, and assist other prisoners, all within a strict two hour window to get away, in Four Stories Below.
With no in-game map and little in the way of help, players have to figure out a way out of a huge complex within two hours if they wish to escape. The complex is designed to be confusing as well, giving players an array of paths that lead nowhere and simply eat up time. While searching, though, players may find useful items to help aid in their escape, air ducts that offer shortcuts to other areas, or pieces of information that may help them out.
Brie isn’t the only person held captive in this place, though. Players may meet other victims as they explore, and can try talking with them to build up enough trust to work together. The dialogue options the player chooses when talking with them, as well as the amount of time they spend together, will build trust between the two characters and allow the player to choose riskier maneuvers with them.
More people can also mean more possibilities of trouble, though. The complex features security cameras, and if Brie or another prisoner are seen, it will alert the kidnappers to return, cutting the time to escape in half. Players won’t be able to reset to a previous save should this occur, as the game autosaves every decision as players make it, aiming to create a sense of tension and danger as they play.
Four Stories Below is currently raising development funds on Kickstarter.
Published: May 14, 2018 05:00 pm