Euclidean Lands casts players as a lone hero who can only dispatch his enemies from behind, forcing players to twist and turn the game’s puzzle like maps so he can sneak up on his deadly foes.
Each of Euclidean Lands’ maps is divided into cubes that are built into various shapes. Players can re-orient these shapes, twist them, or whirl them into new positions at will, moving themselves and their enemies around until they are in a position to be attacked from the back.
Over the course of the game (and steadily more complicated shapes), players will face enemies with increasingly complex abilities and forms of protection, forcing them to use various items along with the player’s cunning.
Euclidean Lands is currently in development, and is set to bring its Rubix cube-like puzzles and striking art style to iOS platforms some time in the future.