Tales of Zestiria normally runs at 30 FPS on Windows PCs, due to Bandai Namco stating it was the optimal setting to ensure the game runs at its best and there are no technical issues. However, a collective fan patch with work from Kaldaien, DrDaxxy, and Durante has been updated with DrDaxxy’s fix to bring Tales of Zestiria up to 60 FPS.
The Tales of Zestiria frame rate fix came when the patch reached v.1.0.0. this past weekend. It also included fixes Kaldaien developed during the course of the Fallout 4 stutter fix project, adding VSYNC Override, Triple Buffering Override, and adding a Pre-Rendered Frame Limit. The patch also adds a frame rate counter, will take screenshots when achievements are earned, and fixes the audio and aspect ratio.
Prior to installing, people will want to back up their Tales of Zestiria saves. Then, they’ll need to download the mod and put the d3d9.dll, d3d9.ini, and tzfix.dll files in SteamApps/common/Tales of Zestiria. The game should then acknowledge the additions and performance will change accordingly.
Tales of Zestiria has been available for Windows PCs since October 19.