Final Fantasy Explorers director Atsushi Hashimoto and project manager Takahiro Abe got together again on a livestream late last week to showcase the game. Here are some interesting tidbits on what we saw during the stream.


  • When you’re not in combat and the battle theme isn’t playing, your health will regenerate rapidly, so for the most part, you’ll only have to worry about using potions while fighting.


  • In addition to the Provoke move that comes in handy for managing hate as a tank, they’ll also have the Flash ability, which will work similarly as the way it does in Final Fantasy XIV: A Realm Reborn.


  • There are both auto-saves and manual saves in Final Fantasy Explorers, so you can pick whichever one you want.


  • The crystal located in the middle of town is where you’ll acquire Abilities. These can be purchased by using CP points that you’ll get while going out on quests. You won’t be able to learn too many at once; rather Abilities will be something you’ll work on over time.


  • Regarding Abilities that you can learn from other classes, or cross-class skills, you won’t be able to use every single skill from all the Jobs, but for the most part, you’ll be able to learn them as long as they make sense for your Job in some way. For example, Dark Knights will be able to learn various Black Mage spells.


  • You can also get creative and have White Mages that don’t really heal as much, instead but specialize in damaging opponents.


  • The time it takes to clear a quest varies, but Square Enix are developing the game so that it’ll take about an average of 20 minutes per quest.



  • During the fight against Ifrit, the Ranger used her Trance mode, then followed by the “Legend Character” transformation and turned into Cloud, who used a bow instead of his regular Buster Sword.


  • Square also clarified that Trance mode and transforming into a Legendary Character aren’t exactly the same thing, as Trance mode is more of a power-up.


  • In order to go Trance mode, there’s an indicator on the top-left part of the screen that will show you when it will be possible to transform, which happens after defeating a certain amount of enemies.


  • There also seems to be some sort of system that lets you break parts off boss monsters, to acquire material to create gear, or something else.


Final Fantasy Explorers is slated for release in Japan on December 18, 2014 for Nintendo 3DS. You can also catch what went on during yesterday’s stream for the game in our previous report.

Editor-in-Chief at Siliconera. Gamer, avid hockey fan, and firm believer in the heart of the cards.

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