Final Fantasy Type-0 has 14 lead characters, a Famitsu report transcribed by FF-Reunion notes, and each character’s unique personality has a turn in the spotlight. During development the team considered having 40 leads. The world of Final Fantasy Type-0 has peristyliums, Latin for courtyards, which the team confirmed is a homage to Final Fantasy VIII.
Development on Final Fantasy Type-0 is roughly 80% complete. The team is fine tuning ad-hoc multiplayer, which was affected by the PlayStation Network outage. The team designed Final Fantasy Type-0’s multiplayer mode to act as a relief system, but the team assures players the PSP game is not so difficult that you cannot complete it without help from a friend. Expected clear time is between 30 and 40 hours, but play time can go up to 100 if you’re a completionist.
Famitsu also outlined the game’s basic control system. Press L and right on the d-pad to change characters. The triangle button uses your character’s base attack. Square and circle are for magic and physical attacks. X is for defending and defensive magic. Holding down a button (the specific button wasn’t specified) makes your character evade. You can also hold down attack buttons to unleash a barrage of attacks. The development team is adding some fighting game style moves like canceling into Final Fantasy Type-0. Look for Fantoms if you’re low on magic points, defeating these recovers some MP. Shiva is confirmed to be in the PSP title too.
The bad news is Final Fantasy Type-0 may not come out until fall in Japan. A Square Enix staff member apologized for this, but says they are trying to put the game on PlayStation Network even though it uses 2 UMDs. Final Fantasy Type-0 also has a music collaboration, but the magazine didn’t reveal who.