Final Fantasy VII Remake producer Yoshinori Kitase talked about the latest of the upcoming PS4 title in an interview with Famitsu magazine. [Thanks, Game Jouhou.]
Famitsu: What’s the progress condition for Final Fantasy VII Remake looking like?
Yoshinori Kitase, Producer: We’re currently brushing up the scene from the announcement trailer. We can now see the line of quality that we’re aiming for more clearly, but there’s still a ways to go.
Should the production be prolonged due to being in multiple titles, will the rest of the titles maintain the quality from the first?
Kitase: With the quality line set in place, it’s our duty to carry on and protect it until the very end without having any disturbances for the episodes under production. But of course as we advance through the episodes, it’ll only be natural to have quality that is fitting for the next generation [of when the episode releases].
Will there be anything to fill the gap while waiting for the next episode announcement?
Kitase: Final Fantasy VII expanded through a compilation. We don’t have any fundamental plans on that for now, but since the game volumes won’t be something that we can release in just a few months, we’d like to think of a way to supplement those gaps to maintain interest.
Such as releasing videos using models from Final Fantasy VII Remake?
Kitase: There’s plenty that we’d like to do.
Will there be DLC and smartphone developments as we saw in Final Fantasy XV?
Kitase: I’d like to use that as a reference. A live stream or a program to keep in touch with the users is something I’d like to do, but Final Fantasy VII Remake will be episodic, and if we want to have it go all the way to the end of the original version, then I believe we’ll need to devote everything we got for it, so I have no idea what will happen for things such as filler development [between episodes] and other works.
Kitase: The base of it is solidified. Tetsuya Nomura is a given, and Mitsunori Takahashi who worked on the Kingdom Hearts series and Dissidia Final Fantasy series are going to work hard on it.
What will happen with the Materia system?
Kitase: There’s still a lot that I can’t say but we won’t be removing any parts of the original Final Fantasy VII that was well-received.
Tetsuya Nomura talked about wanting to show the progress on Final Fantasy VII Remake sometime this year
Kitase: That’s what we’re hoping for, but it’s still undecided. However, as for when we’ll release the next information, for example, I think that it’d be nice if we could have it playable or a trailer for it at an event.
Please remake Final Fantasy VI!
Kitase: We’re currently working on Final Fantasy VII, so… I’m also asked the same from company staff, but I’m keeping it pending for now.
Final Fantasy VII Remake is in development for PlayStation 4.